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Escapist article on SCAG is Brutal.
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<blockquote data-quote="gyor" data-source="post: 6752887" data-attributes="member: 6670153"><p>Actually it won't, the SCAG and the Sundering novels show enough of the world to know that while a 1e/2e map might serve in a pinch, too much has changed to use a 1e/2e/3e/4e material as anything other then a historical reference.</p><p></p><p> The resemblance is a mix of skin deep and spirit of previous editions.</p><p></p><p> Honestly I could see the influence of all the editions, plus many unique 5e twists.</p><p></p><p> The sword coast is resembles 3e.</p><p></p><p> Evermeet is been significantly changed and seems a blend of 3e and 4e.</p><p></p><p> Alagorond and Dambath still resemble thier 4e verisons more.</p><p></p><p> Mulhorand feels most like BEFORE 1e, back when the Mulan Gods came for thier people, but with more current 5e twists, like an end to slavery.</p><p></p><p> Unther and Gilgeam have been shaped by thier time in Abier, so a mix of 2e and 4e.</p><p></p><p> Molghom is still ruled by Dragon lords ala 4e.</p><p></p><p> Calimshan is no longer ruled by Djinn, who have been driven into the desert, and the Genasi and Human seem to have a truce, but beyond that we know too little to say.</p><p></p><p> Nathlan, we know nothing.</p><p></p><p> Menz, seems more like 1e, but with elements of 3e and 4e.</p><p></p><p> Myth Drannor seems like 1e or 2e, ruins with the Knights of Myth Drannor, with the exception of the fact the destroyed city of Shade in upon it.</p><p></p><p> Shade is uniquely 5e because its dead.</p><p></p><p> Feywild is a creation mostly of 4e, that is the same.</p><p></p><p> Most NPCs from 1e/2e/3e are dead, 4e is better, but some of those are dead too, and thier are new 5e NPCs.</p><p></p><p> So as much SCAG is a poor substitition for a campaign guide (not the fault of the authors, they had thier hands tied behind they're backs), its still you best shot to run the 5e realms, but you may have to reference previous editions at times as well, especially if you move outside the sword coast.</p><p></p><p> What we really need is the FRCG.</p></blockquote><p></p>
[QUOTE="gyor, post: 6752887, member: 6670153"] Actually it won't, the SCAG and the Sundering novels show enough of the world to know that while a 1e/2e map might serve in a pinch, too much has changed to use a 1e/2e/3e/4e material as anything other then a historical reference. The resemblance is a mix of skin deep and spirit of previous editions. Honestly I could see the influence of all the editions, plus many unique 5e twists. The sword coast is resembles 3e. Evermeet is been significantly changed and seems a blend of 3e and 4e. Alagorond and Dambath still resemble thier 4e verisons more. Mulhorand feels most like BEFORE 1e, back when the Mulan Gods came for thier people, but with more current 5e twists, like an end to slavery. Unther and Gilgeam have been shaped by thier time in Abier, so a mix of 2e and 4e. Molghom is still ruled by Dragon lords ala 4e. Calimshan is no longer ruled by Djinn, who have been driven into the desert, and the Genasi and Human seem to have a truce, but beyond that we know too little to say. Nathlan, we know nothing. Menz, seems more like 1e, but with elements of 3e and 4e. Myth Drannor seems like 1e or 2e, ruins with the Knights of Myth Drannor, with the exception of the fact the destroyed city of Shade in upon it. Shade is uniquely 5e because its dead. Feywild is a creation mostly of 4e, that is the same. Most NPCs from 1e/2e/3e are dead, 4e is better, but some of those are dead too, and thier are new 5e NPCs. So as much SCAG is a poor substitition for a campaign guide (not the fault of the authors, they had thier hands tied behind they're backs), its still you best shot to run the 5e realms, but you may have to reference previous editions at times as well, especially if you move outside the sword coast. What we really need is the FRCG. [/QUOTE]
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