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Escapist article on SCAG is Brutal.
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<blockquote data-quote="hawkeyefan" data-source="post: 6753060" data-attributes="member: 6785785"><p>This is entirely subjective. Those two elements work just fine for me. I don't really care about established lore except that I can pick and choose what I'd like to use. I certainly don't feel the need to maintain the proper lineage to the throne of Cormyr or anything like that. I use whatever material I like from any edition. </p><p></p><p>I don't think that I'm even close to alone in that regard.</p><p></p><p></p><p></p><p>I'm perfectly fine with less crunch. It's one of the things that has driven me away from Pathfinder and back to DnD...I can't keep up with all the classes and feats that PF keeps piling on. I don't want to see DnD follow that same model.</p><p></p><p>I personally hope we never see things like a Player's Handbook 2. We have almost all the classes we need, barring those that might be needed due to the addition of entirely new components like psionics, or something along those lines.</p><p></p><p>Between the mechanics for backgrounds and the sub-class system, I don't really see the need for more classes, or for more splat books. I think they're better served including background and subclass options tied to whatever the theme of a book is.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6753060, member: 6785785"] This is entirely subjective. Those two elements work just fine for me. I don't really care about established lore except that I can pick and choose what I'd like to use. I certainly don't feel the need to maintain the proper lineage to the throne of Cormyr or anything like that. I use whatever material I like from any edition. I don't think that I'm even close to alone in that regard. I'm perfectly fine with less crunch. It's one of the things that has driven me away from Pathfinder and back to DnD...I can't keep up with all the classes and feats that PF keeps piling on. I don't want to see DnD follow that same model. I personally hope we never see things like a Player's Handbook 2. We have almost all the classes we need, barring those that might be needed due to the addition of entirely new components like psionics, or something along those lines. Between the mechanics for backgrounds and the sub-class system, I don't really see the need for more classes, or for more splat books. I think they're better served including background and subclass options tied to whatever the theme of a book is. [/QUOTE]
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