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Escapist article on SCAG is Brutal.
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<blockquote data-quote="I'm A Banana" data-source="post: 6757272" data-attributes="member: 2067"><p>It's how I evaluate bang for my buck - if I can't work the info into the game I'm playing, then it's not really helping me to play D&D. I don't buy an RPG book primarily to read for pleasure (novels do that better) or to look pretty on my bookshelf (like an art or photography book), I buy it to help me play D&D. </p><p></p><p></p><p></p><p>Definitely not tryin' to tell you how to feel. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> You like it, you like it. Just pointing out that there's some criticism to be had that's not necessarily just sour grapes. Not that there's not plenty of sour grapes, too. </p><p></p><p></p><p></p><p>Yeah, another slightly odd choice for a <em>player's</em> guide...for a more player-focused experience, they might've given a list of gods for each domain, and then described maybe 1-3 (depending on page count) in deep detail. </p><p></p><p></p><p></p><p>I mean that it's a punishment for the characters (since players don't become mortared) whose players aren't interested in diving into the god-lore. I'm not generally of the opinion that PC's need to be punished when their players aren't engaged in the setting. Rather, I need to give players a carrot - something they get for caring. "Because my character will have a bad afterlife" isn't a reason for the player at the table to really care. But, like, "because I'm eligible for this particular perk" might be. That's why I think things like the PDK and the Bladesinger to a slightly better job of being integrated into the setting - they've got setting-specific requirements, so someone who plays an elf in FR has a clear "elves might do THIS, and no one else can!" element.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6757272, member: 2067"] It's how I evaluate bang for my buck - if I can't work the info into the game I'm playing, then it's not really helping me to play D&D. I don't buy an RPG book primarily to read for pleasure (novels do that better) or to look pretty on my bookshelf (like an art or photography book), I buy it to help me play D&D. Definitely not tryin' to tell you how to feel. :) You like it, you like it. Just pointing out that there's some criticism to be had that's not necessarily just sour grapes. Not that there's not plenty of sour grapes, too. Yeah, another slightly odd choice for a [I]player's[/I] guide...for a more player-focused experience, they might've given a list of gods for each domain, and then described maybe 1-3 (depending on page count) in deep detail. I mean that it's a punishment for the characters (since players don't become mortared) whose players aren't interested in diving into the god-lore. I'm not generally of the opinion that PC's need to be punished when their players aren't engaged in the setting. Rather, I need to give players a carrot - something they get for caring. "Because my character will have a bad afterlife" isn't a reason for the player at the table to really care. But, like, "because I'm eligible for this particular perk" might be. That's why I think things like the PDK and the Bladesinger to a slightly better job of being integrated into the setting - they've got setting-specific requirements, so someone who plays an elf in FR has a clear "elves might do THIS, and no one else can!" element. [/QUOTE]
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