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<blockquote data-quote="Voidrazor" data-source="post: 3270942" data-attributes="member: 41605"><p>The LA for Monster of Legend was in the 3.5 update to the MM2. Its bonuses are signifigantly greater than those of half-celestial, and I think the +7 is about right.</p><p></p><p>Savage progression is a system for breaking down the abilities of critters that have a high LA/base HD into class levels so as to fit within the ECL cap of a given campaign. And, yep you have to take both the monstrous HD and the LA. And with Lycanthropes you also have to add the base animal's HD. It looks right now though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> . Since you're keeping the half-celestial template those base HD should all be outsider HD rather than animal or monstrous humanoid, which will boost your BAB saves and skill points.</p><p></p><p>Customized stat enhancers are fine but you'll have to pay 1.5 times the cost for anything that doesn't follow the <a href="http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#bodySlotAffinities" target="_blank">body slot affinity guidelines</a>. </p><p></p><p>No worries about being rusty. I'm happy to walk you through anything that's unclear. And there are a couple people here from Wizard's CO boards. Perhaps they could offer some optimization advice? (nudge-nudge). Anyway, once character generation/selection has progressed more, if any of the characters are much weaker than others, I'll work out some extras to beef them up.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 3270942, member: 41605"] The LA for Monster of Legend was in the 3.5 update to the MM2. Its bonuses are signifigantly greater than those of half-celestial, and I think the +7 is about right. Savage progression is a system for breaking down the abilities of critters that have a high LA/base HD into class levels so as to fit within the ECL cap of a given campaign. And, yep you have to take both the monstrous HD and the LA. And with Lycanthropes you also have to add the base animal's HD. It looks right now though :D . Since you're keeping the half-celestial template those base HD should all be outsider HD rather than animal or monstrous humanoid, which will boost your BAB saves and skill points. Customized stat enhancers are fine but you'll have to pay 1.5 times the cost for anything that doesn't follow the [url="http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm#bodySlotAffinities"]body slot affinity guidelines[/url]. No worries about being rusty. I'm happy to walk you through anything that's unclear. And there are a couple people here from Wizard's CO boards. Perhaps they could offer some optimization advice? (nudge-nudge). Anyway, once character generation/selection has progressed more, if any of the characters are much weaker than others, I'll work out some extras to beef them up. [/QUOTE]
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