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<blockquote data-quote="Voidrazor" data-source="post: 4012064" data-attributes="member: 41605"><p>I'm pretty sure the pic is from some anime. But I found it while surfing and don't know which one. </p><p></p><p>Having a shattered or otherwise partial soul should work fine. And yeah, half air elemental would provide protection from vacuum. There isn't a specific skill for working in Zero-gee, but there is a feat that would remove any penalties. Or with 10 ranks in balance, I'd allow a special skill trick that permanently removed low-gee penalties, and another trick that works for zero-gee, having the low-gee one as a pre-req.</p><p></p><p>This is probably the best place to ask questions. If there is anything you wish to keep private, just sblock it. most of the d20 Future info is available <a href="http://www.wizards.com/default.asp?x=d20/article/msrd" target="_blank">here</a>. The pricing is done by purchase DC which doesn't translate very well into a gold equivalent. So just ask me for pricing.</p><p></p><p>It sounds like your intro is already plenty long enough. Before I get you started I need to know whether Tyrroth will be an Autarch or a Citizen. Autarchs are essentially the Eschaton's middle class, but as one you could have a starship or something similar. Citizens have their own planet (in the Ixylyr-Alaeon-Otajan solar system) but wouldn't actually start with a ship. </p><p></p><p>In either case, you get to pick spirit followers. You get 5000 points with which to buy them. Each spirit costs points equal to its CR cubed. Thus a CR 1 critter would cost 1 X 1 X 1 = 1pt. While a CR 17 critter would cost 17 X 17 X 17 = 4,913pts. I'll add an extra 1,000pts for strongly themed spirits. You don't need to pick them before starting if they're not going to be with you.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 4012064, member: 41605"] I'm pretty sure the pic is from some anime. But I found it while surfing and don't know which one. Having a shattered or otherwise partial soul should work fine. And yeah, half air elemental would provide protection from vacuum. There isn't a specific skill for working in Zero-gee, but there is a feat that would remove any penalties. Or with 10 ranks in balance, I'd allow a special skill trick that permanently removed low-gee penalties, and another trick that works for zero-gee, having the low-gee one as a pre-req. This is probably the best place to ask questions. If there is anything you wish to keep private, just sblock it. most of the d20 Future info is available [url=http://www.wizards.com/default.asp?x=d20/article/msrd]here[/url]. The pricing is done by purchase DC which doesn't translate very well into a gold equivalent. So just ask me for pricing. It sounds like your intro is already plenty long enough. Before I get you started I need to know whether Tyrroth will be an Autarch or a Citizen. Autarchs are essentially the Eschaton's middle class, but as one you could have a starship or something similar. Citizens have their own planet (in the Ixylyr-Alaeon-Otajan solar system) but wouldn't actually start with a ship. In either case, you get to pick spirit followers. You get 5000 points with which to buy them. Each spirit costs points equal to its CR cubed. Thus a CR 1 critter would cost 1 X 1 X 1 = 1pt. While a CR 17 critter would cost 17 X 17 X 17 = 4,913pts. I'll add an extra 1,000pts for strongly themed spirits. You don't need to pick them before starting if they're not going to be with you. [/QUOTE]
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