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<blockquote data-quote="Arabesu" data-source="post: 4012908" data-attributes="member: 534"><p>My planet will be a ship err I mean my ship will a be a planet. Comet actually. Hollowed out with a quiescent elder elemental as a core. So I don't know where that leaves Tyrroth with regard to Autarch/Citizen status. It will make more sense when you read it. Very Larry Niven in my opinion.</p><p></p><p>Question: How will Planeshift work in this game? </p><p></p><p>Can it be used to travel from planet to planet? Or will it still only be used for Planar travel? Will the planes have an impact? I was going to suggest to swap the penultimate and ultimate spell-like abilities, dropping Elemental Swarm for Planeshift. In my opinion Elemental swarm is too powerful for the penultimate slot when planeshift comes after. But its your call, obviously.</p><p></p><p>I have some ideas for spirit followers and how many points they would cost:</p><p></p><p>Elder Fire Elemental (quiescent/bound) - not counted as it is more of a threat than an ally, should it get free, Tyrroth's entire domain would be in great peril until it was rebound or a replacement was found.</p><p></p><p>Janni Rogue 6th (CR10) - 1000 pts</p><p></p><p>Lammasu War Priest 2nd (CR10) - 1000 pts</p><p></p><p>Greater Air Elemental Bodyguard 1st (CR10) - 1000 pts</p><p></p><p>Hound Archons X12 - 768 pts</p><p></p><p>The Brethren: Monks and Adepts of various low levels (CR1 to 3); Human and Githzerai. 720 to 1036 pts</p><p></p><p>Half-Earth Elemental Kyton; neutered, i.e. his chains removed and bound to a location (CR6 to CR8) - 268 to 512 pts</p><p></p><p>There is a monastic and elemental theme, but its pretty loose. I don't really plan to have the retainers on hand much except for perhaps the first three, in particular the Greater Air Elemental as he often functions as bodyguard until Tyrroth is prepared to kick butt.</p></blockquote><p></p>
[QUOTE="Arabesu, post: 4012908, member: 534"] My planet will be a ship err I mean my ship will a be a planet. Comet actually. Hollowed out with a quiescent elder elemental as a core. So I don't know where that leaves Tyrroth with regard to Autarch/Citizen status. It will make more sense when you read it. Very Larry Niven in my opinion. Question: How will Planeshift work in this game? Can it be used to travel from planet to planet? Or will it still only be used for Planar travel? Will the planes have an impact? I was going to suggest to swap the penultimate and ultimate spell-like abilities, dropping Elemental Swarm for Planeshift. In my opinion Elemental swarm is too powerful for the penultimate slot when planeshift comes after. But its your call, obviously. I have some ideas for spirit followers and how many points they would cost: Elder Fire Elemental (quiescent/bound) - not counted as it is more of a threat than an ally, should it get free, Tyrroth's entire domain would be in great peril until it was rebound or a replacement was found. Janni Rogue 6th (CR10) - 1000 pts Lammasu War Priest 2nd (CR10) - 1000 pts Greater Air Elemental Bodyguard 1st (CR10) - 1000 pts Hound Archons X12 - 768 pts The Brethren: Monks and Adepts of various low levels (CR1 to 3); Human and Githzerai. 720 to 1036 pts Half-Earth Elemental Kyton; neutered, i.e. his chains removed and bound to a location (CR6 to CR8) - 268 to 512 pts There is a monastic and elemental theme, but its pretty loose. I don't really plan to have the retainers on hand much except for perhaps the first three, in particular the Greater Air Elemental as he often functions as bodyguard until Tyrroth is prepared to kick butt. [/QUOTE]
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