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<blockquote data-quote="Arabesu" data-source="post: 4021187" data-attributes="member: 534"><p><strong>inertia, custom item, and spirits</strong></p><p></p><p>I am almost ready to post Tyrroth over in the rogues galery. Afew quick questions before I do.</p><p></p><p>1) How much would the following item cost:</p><p></p><p>Military saddle with double the normal circumstance modifier (+4) and the ability to dismount to any spot within close range (50 feet?) with line of effect as a swift action. If more than 20k or so, could the swift dismount be a limited number of times a day to reduce the cost? Also, a "bracelet of friends" type ability for the saddle and mount to be called to Tyrroth a limited number of times could be a cool add on effect.</p><p></p><p>2) How will inertia interact with teleport and planeshift. Obviously teleporting from a moving ship would be very dangerous if the inertia of a body carries over. Would the inertia of the target be adjusted to be coincedental with the target "destination" when the "destination" is chosen for the spell thus transparently eliminating it from consideration? This would also be concern for Placidio if inertia carried over, only the astral or elemental plane of vacuum would be viable planes to planeshift the comet to since its bulk would be so huge and it would have such a massive amount of friction in most planes.</p><p></p><p>3) As to spirits, how do they reproduce? Obviously if they can't then the only spirits around after a few years would be those either imposible to damage or those lucky enough or protected enough to have avoided demise by conflict and accidents. Do they "reproduce" fairly normally, i.e. are there Gith children, but they simply lack souls? Is it possible for spirits to get souls through merit or hard work? Can spirits loose souls as punishment or through treachery? Does the spell "revive outsider" operate in this world? Would that permit the rivival of a deceased spirit, abeit at great expense? In such a case, wouldn't the absence of soul really only decide which caste one is considered?</p></blockquote><p></p>
[QUOTE="Arabesu, post: 4021187, member: 534"] [b]inertia, custom item, and spirits[/b] I am almost ready to post Tyrroth over in the rogues galery. Afew quick questions before I do. 1) How much would the following item cost: Military saddle with double the normal circumstance modifier (+4) and the ability to dismount to any spot within close range (50 feet?) with line of effect as a swift action. If more than 20k or so, could the swift dismount be a limited number of times a day to reduce the cost? Also, a "bracelet of friends" type ability for the saddle and mount to be called to Tyrroth a limited number of times could be a cool add on effect. 2) How will inertia interact with teleport and planeshift. Obviously teleporting from a moving ship would be very dangerous if the inertia of a body carries over. Would the inertia of the target be adjusted to be coincedental with the target "destination" when the "destination" is chosen for the spell thus transparently eliminating it from consideration? This would also be concern for Placidio if inertia carried over, only the astral or elemental plane of vacuum would be viable planes to planeshift the comet to since its bulk would be so huge and it would have such a massive amount of friction in most planes. 3) As to spirits, how do they reproduce? Obviously if they can't then the only spirits around after a few years would be those either imposible to damage or those lucky enough or protected enough to have avoided demise by conflict and accidents. Do they "reproduce" fairly normally, i.e. are there Gith children, but they simply lack souls? Is it possible for spirits to get souls through merit or hard work? Can spirits loose souls as punishment or through treachery? Does the spell "revive outsider" operate in this world? Would that permit the rivival of a deceased spirit, abeit at great expense? In such a case, wouldn't the absence of soul really only decide which caste one is considered? [/QUOTE]
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