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<blockquote data-quote="Voidrazor" data-source="post: 4194388" data-attributes="member: 41605"><p>Vertexx69 - Beast Claws are already at a discount compared to an Amulet of Mighty Fists, so I'm not inclined to 'pro-rate' them for six. I agree that they should be considered as +2 weapons affecting 2 arms per pair. Just use the normal progression chart per pair for raising the bonus above that (+3's would be 19,610, +4's would be 33,610 etc).</p><p></p><p>Standard enhancements from MIC and Vest of Bloodwind are fine. Luminous skin is free.</p><p></p><p>I understand your frustration at the slow pace of the game. Admittedly its more a matter of multiple distractions than absolute lack of time that's causing my slowness. But most updates take me considerably longer than 5 minutes. There's a lot of stuff to track through, hence the last one going less than smoothly. I do have an idea that will help some (more on this below). But I can't guarantee that things will speed up that much. I will try to do better about not holding people up with things that can be answered quickly.</p><p></p><p>Shak'ralzius' background is great, although "proximity to the galactic core" should be replaced with "orbital path within IAO's trinary system". Since Serraphina is unlikely to die permanently, and you're unhappy with the pace of the game, I'm considering letting you play both characters. This would require the OK of the other players, as I wouldn't be able to keep up with things if I let everyone play two characters with entourages. Also you'd have to RP the characters not getting along with each other particularly well.</p><p></p><p>Avalon® - I had Karnak use Girallon Windmill Flesh Rip. The ooze critter is in a 'U' shape around the girl, flush with the ceiling on K.'s side and 5' short of it on the other side.</p><p></p><p>Arabesu - Eek! I just made one roll for incorporeality rather than three. Sorry about that. If you don't mind too much I'd like to just move forward. I'll have her stabilize and avoid targetting her the rest of the fight. But if you really want to go back we can. Just keep in mind, that there's something nasty that I forgot to have the opponents do as well.</p><p></p><p>It's totally fine to post out of order. Telegraphing to the other PC's what you are planning to do makes sense IC, since everyone can communicate instantaneously over the psi-web. After this combat, I might consider getting rid of regular initiatve.</p><p></p><p><strong>Everyone</strong> - Could everyone please add a section to their characters that includes all special defenses (from race, class, magic items, etc.) in one place, as well as a breakdown of AC and saves. Thanks.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 4194388, member: 41605"] Vertexx69 - Beast Claws are already at a discount compared to an Amulet of Mighty Fists, so I'm not inclined to 'pro-rate' them for six. I agree that they should be considered as +2 weapons affecting 2 arms per pair. Just use the normal progression chart per pair for raising the bonus above that (+3's would be 19,610, +4's would be 33,610 etc). Standard enhancements from MIC and Vest of Bloodwind are fine. Luminous skin is free. I understand your frustration at the slow pace of the game. Admittedly its more a matter of multiple distractions than absolute lack of time that's causing my slowness. But most updates take me considerably longer than 5 minutes. There's a lot of stuff to track through, hence the last one going less than smoothly. I do have an idea that will help some (more on this below). But I can't guarantee that things will speed up that much. I will try to do better about not holding people up with things that can be answered quickly. Shak'ralzius' background is great, although "proximity to the galactic core" should be replaced with "orbital path within IAO's trinary system". Since Serraphina is unlikely to die permanently, and you're unhappy with the pace of the game, I'm considering letting you play both characters. This would require the OK of the other players, as I wouldn't be able to keep up with things if I let everyone play two characters with entourages. Also you'd have to RP the characters not getting along with each other particularly well. Avalon® - I had Karnak use Girallon Windmill Flesh Rip. The ooze critter is in a 'U' shape around the girl, flush with the ceiling on K.'s side and 5' short of it on the other side. Arabesu - Eek! I just made one roll for incorporeality rather than three. Sorry about that. If you don't mind too much I'd like to just move forward. I'll have her stabilize and avoid targetting her the rest of the fight. But if you really want to go back we can. Just keep in mind, that there's something nasty that I forgot to have the opponents do as well. It's totally fine to post out of order. Telegraphing to the other PC's what you are planning to do makes sense IC, since everyone can communicate instantaneously over the psi-web. After this combat, I might consider getting rid of regular initiatve. [B]Everyone[/B] - Could everyone please add a section to their characters that includes all special defenses (from race, class, magic items, etc.) in one place, as well as a breakdown of AC and saves. Thanks. [/QUOTE]
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