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Eschton [mature] IC - Calling Arabesu
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<blockquote data-quote="Shayuri" data-source="post: 3571192" data-attributes="member: 4936"><p>(With Melanonce)</p><p></p><p>After some scouting, and some thought, Sigil suggests to Melanonce a spot that's in a human-dominated area, but not far from the boundaries of the enchanted woods of the fey. The gateway location is lovely...a glade near a river waterfall surrounded by rich pines and towering redwoods. Picturesque on any world, though Kaydia has much more to offer. Her reasoning is simple enough.</p><p></p><p>First - We don't want to just give the reward away at the beginning. If the gate was to the best location, then we'd have nothing to induce people to stay and look around for.</p><p></p><p>Second - Human lands tend to be...safer than fey. Plus, there's more amenities. Inns, smithies, shops and farms...things most visitors will be interested in, but that fey have little need for.</p><p></p><p>Third - Visitors need a safe haven where they can be informed of what Kaydia has...and the risks that are involved in sightseeing. It's Sigil's view that the faint of heart will be content to stay in human lands, and fey lands where human interaction is common. The more adventurous souls might wish to venture deeper in, and see the crystal sylph caves, or dance with the fauns under the Mushroom Towers of Jin Lake.</p><p></p><p>Thus, the gate site is pretty, but not unearthly...it's relatively centrally located, so that many areas of interest are nearby, it's human-operated so it has things a visitor would want and need, and it's safe for people to stay, learn and plan in. Not to mention, the area's Autarch is friendly to Sigil...a big plus.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3571192, member: 4936"] (With Melanonce) After some scouting, and some thought, Sigil suggests to Melanonce a spot that's in a human-dominated area, but not far from the boundaries of the enchanted woods of the fey. The gateway location is lovely...a glade near a river waterfall surrounded by rich pines and towering redwoods. Picturesque on any world, though Kaydia has much more to offer. Her reasoning is simple enough. First - We don't want to just give the reward away at the beginning. If the gate was to the best location, then we'd have nothing to induce people to stay and look around for. Second - Human lands tend to be...safer than fey. Plus, there's more amenities. Inns, smithies, shops and farms...things most visitors will be interested in, but that fey have little need for. Third - Visitors need a safe haven where they can be informed of what Kaydia has...and the risks that are involved in sightseeing. It's Sigil's view that the faint of heart will be content to stay in human lands, and fey lands where human interaction is common. The more adventurous souls might wish to venture deeper in, and see the crystal sylph caves, or dance with the fauns under the Mushroom Towers of Jin Lake. Thus, the gate site is pretty, but not unearthly...it's relatively centrally located, so that many areas of interest are nearby, it's human-operated so it has things a visitor would want and need, and it's safe for people to stay, learn and plan in. Not to mention, the area's Autarch is friendly to Sigil...a big plus. [/QUOTE]
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