Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Eska, my new homebrew world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GreenTengu" data-source="post: 6676440" data-attributes="member: 6777454"><p>A thing to consider in your history is whether these three sorts of elves originally one people and all looked pretty much the same. If they were already distinctly different before, then the idea that they were really living peacefully ever can be called into question or they wouldn't have broken so cleanly along these lines.</p><p></p><p>However, if they were one people originally and then they mutated and became different after the war, it makes a lot more sense. Break it down between the Rebels (Drow), the Loyalists (Gray) and those who fled the war all together disgusted with both sides (Wood). Further breaking them down in alignment between Chaotic Evil, Lawful Neutral and Chaotic Good respectively would help give further reasoning to why they wouldn't mix.</p><p>You might want to throw in some sort of line about Elves mystically adapting to their environment over many, many years spent within it. This would help explain why their changes are so drastic despite the fact that no many generations could have passed.</p><p></p><p>It looks like your history of Goblins is that they are a race as old as Elves, but when Elves ruled the world, many were captured or conquered and became servants of the elven peoples-- particularly the loyalists. When the Wood Elves abandoned them, the Gray Elves empowered their favored Goblins into become a legion to fight the Drow. So then the Goblins are aligned with the Gray Elves? Like, a Gray Elf-led party is most likely to have a Hobgoblin and a few Goblins than a Wood Elf or Dwarf? If so, it is something to consider that there aren't any official stats for those things.</p><p></p><p>You mention Dog people in your description of Wood Elves, but have also mentioned Gnolls. I would suggest you make them the same thing because the two things are likely going to be way too similar. I don't know if that means getting rid of the dog people and just having the Wood Elves make Gnolls, or just get rid of Gnolls and replace them with your dog people. Either way having two forest-dwelling furry folks with canine-ish heads is one too many even if their alignments are different.</p><p></p><p>I also notice that while you mentioned Orcs and Humans, you haven't given very many details on how they fit into all this-- it is all pretty focused on the Elves. In fact... I can't even see right now any reason for humans to necessarily exist in this world. Aside from a couple mentions, it all almost works better if there are no humans there.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6676440, member: 6777454"] A thing to consider in your history is whether these three sorts of elves originally one people and all looked pretty much the same. If they were already distinctly different before, then the idea that they were really living peacefully ever can be called into question or they wouldn't have broken so cleanly along these lines. However, if they were one people originally and then they mutated and became different after the war, it makes a lot more sense. Break it down between the Rebels (Drow), the Loyalists (Gray) and those who fled the war all together disgusted with both sides (Wood). Further breaking them down in alignment between Chaotic Evil, Lawful Neutral and Chaotic Good respectively would help give further reasoning to why they wouldn't mix. You might want to throw in some sort of line about Elves mystically adapting to their environment over many, many years spent within it. This would help explain why their changes are so drastic despite the fact that no many generations could have passed. It looks like your history of Goblins is that they are a race as old as Elves, but when Elves ruled the world, many were captured or conquered and became servants of the elven peoples-- particularly the loyalists. When the Wood Elves abandoned them, the Gray Elves empowered their favored Goblins into become a legion to fight the Drow. So then the Goblins are aligned with the Gray Elves? Like, a Gray Elf-led party is most likely to have a Hobgoblin and a few Goblins than a Wood Elf or Dwarf? If so, it is something to consider that there aren't any official stats for those things. You mention Dog people in your description of Wood Elves, but have also mentioned Gnolls. I would suggest you make them the same thing because the two things are likely going to be way too similar. I don't know if that means getting rid of the dog people and just having the Wood Elves make Gnolls, or just get rid of Gnolls and replace them with your dog people. Either way having two forest-dwelling furry folks with canine-ish heads is one too many even if their alignments are different. I also notice that while you mentioned Orcs and Humans, you haven't given very many details on how they fit into all this-- it is all pretty focused on the Elves. In fact... I can't even see right now any reason for humans to necessarily exist in this world. Aside from a couple mentions, it all almost works better if there are no humans there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Eska, my new homebrew world
Top