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<blockquote data-quote="Bupp" data-source="post: 6746131" data-attributes="member: 6784990"><p>The descended from land dragons...converting from a Star Frontiers article into D&D makes that nomenclature tricky. Most of that is a copy and paste from the Dragon article. The history fit in with Eska pretty well that I was able to just "find and replace" the sathar with orcs. I planned to create an actual "land dragon" for them to use as companions, but got lazy and just went with dinosaurs. Hey, I like dinosaurs and want them on Eska, so that's where I'm putting them in. I always liked that cover from the Battlesystem box set of the barbarian on the triceratops...</p><p></p><p>Gnolls and hobgoblins have always been my favorite humanoids. I just wanted to do something different with them, and find a way to mix them in as playable races without the good/evil thing going on.</p><p></p><p>Probably not a goblin familiar, but I have plans on a goblin write up soon. I have it about half done, but wasn't thrilled with the direction, so I put it on the back burner. They are going to fill the halfling niche on Eska as the small race.</p><p></p><p>I wanted to shake up the dwarves as well. One of my favorite races to play, but I felt they've become so terribly cliched. </p><p></p><p>Yes, I wanted to put some basic distrust in. Their are some obvious combinations, grey elves with goblins and hobgoblins. Wood elves with the huan'apan. Gnomes and warforged. Some of those mix a bit as well. Humans and saurians fit most places as well. The dark elves get along with some races as well. This is all very much a work in progress, anything not seen so far is still just an outline and some notes.</p><p></p><p>You may notice that there is not really any "evil humanoids" here. Definite political differences and misunderstandings, but no "good vs. evil". My idea is clans, tribes, and city states struggling for survival in a world wrecked by a war. No one won the war, they just reached a stalemate and have stopped mass fighting. Mostly because the power structure broke down, but still room for conflict. Still, within parties I see this falling into the "Legolas/Gimli" type distrust that leads to friendly rivalry then to actual friendship.</p><p></p><p>The elves, being the major players in the war, didn't want to put elven life at much risk, with the low birth rate and longer time to adulthood. That's why the major reliance on mercenaries and created creatures. The hobgoblins and the huan'apan are the most successful. Many of the failures still wander the vast wilderness endangering what bits of civilization remain.</p></blockquote><p></p>
[QUOTE="Bupp, post: 6746131, member: 6784990"] The descended from land dragons...converting from a Star Frontiers article into D&D makes that nomenclature tricky. Most of that is a copy and paste from the Dragon article. The history fit in with Eska pretty well that I was able to just "find and replace" the sathar with orcs. I planned to create an actual "land dragon" for them to use as companions, but got lazy and just went with dinosaurs. Hey, I like dinosaurs and want them on Eska, so that's where I'm putting them in. I always liked that cover from the Battlesystem box set of the barbarian on the triceratops... Gnolls and hobgoblins have always been my favorite humanoids. I just wanted to do something different with them, and find a way to mix them in as playable races without the good/evil thing going on. Probably not a goblin familiar, but I have plans on a goblin write up soon. I have it about half done, but wasn't thrilled with the direction, so I put it on the back burner. They are going to fill the halfling niche on Eska as the small race. I wanted to shake up the dwarves as well. One of my favorite races to play, but I felt they've become so terribly cliched. Yes, I wanted to put some basic distrust in. Their are some obvious combinations, grey elves with goblins and hobgoblins. Wood elves with the huan'apan. Gnomes and warforged. Some of those mix a bit as well. Humans and saurians fit most places as well. The dark elves get along with some races as well. This is all very much a work in progress, anything not seen so far is still just an outline and some notes. You may notice that there is not really any "evil humanoids" here. Definite political differences and misunderstandings, but no "good vs. evil". My idea is clans, tribes, and city states struggling for survival in a world wrecked by a war. No one won the war, they just reached a stalemate and have stopped mass fighting. Mostly because the power structure broke down, but still room for conflict. Still, within parties I see this falling into the "Legolas/Gimli" type distrust that leads to friendly rivalry then to actual friendship. The elves, being the major players in the war, didn't want to put elven life at much risk, with the low birth rate and longer time to adulthood. That's why the major reliance on mercenaries and created creatures. The hobgoblins and the huan'apan are the most successful. Many of the failures still wander the vast wilderness endangering what bits of civilization remain. [/QUOTE]
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