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<blockquote data-quote="Bupp" data-source="post: 6837046" data-attributes="member: 6784990"><p>Wizards, sorcerers and warlocks have long established histories on Eska. Wizards learn their magic either through academies or through a lone master teaching his apprentice. Warlocks gain their power through pacts with powerful entities, while sorcerers come by their magic naturally. I see them more like mutants or super heroes, whose powers manifest as spell like abilities.</p><p></p><p>The elves, especially the mith'edhel have always sought to control wizardly magic. The grey elves run the traditional magical academies. In their usual haughty and arrogant views, the other races are not worthy of admission to their schools. The occasional exceptional applicant does gain admittance, however.</p><p></p><p>The mori'edhel have a long tradition of shadow magic as well.</p><p></p><p>The rock gnomes have perfected the school of animation. Wizards of this school were the driving force behind the creation of the warforged.</p><p></p><p><strong>Sorcery Points</strong></p><p><strong></strong>To make sorcerers feel different than wizards, I recently started using the spell point variant from the DMG, but with a twist.</p><p></p><p>I've rolled the sorcery points into the spell point total, and call the entire pool Sorcery Points. These points can be spent on spells, metamagic and bloodline abilities. They still reference the sorcerer table for spells known and what level spells they can cast.</p><p></p><p><strong>Overchannel</strong></p><p>Another way to change the feel of sorcerers is the ability to overchannel. While they are still limited on what spell levels they can know, they can power them beyond what you can typically expect from a caster of their level. As long as they have enough sorcery points, they can power their known spells to be cast at a higher level than what they would have "spell slots" for in the system in the PHB.</p><p></p><p>Example: A 5th level sorcerer has 32 total sorcery points. If he wanted to "go nova" with fireballs, he could cast a 9th level fireball, an 8th level fireball, and a 5th level fireball. That would leave just 1 sorcery point to power metamagic or power bloodline abilities.</p><p></p><p><strong>Sorcery Point Costs</strong></p><p><strong></strong>Spell Level Point Cost</p><p>1 2</p><p>2 3</p><p>3 5</p><p>4 6</p><p>5 7</p><p>6 9</p><p>7 10</p><p>8 11</p><p>9 13</p><p></p><p><strong>Sorcery Points per Level</strong></p><p><strong></strong></p><p>Class Level Sorcery Points Max. Spell Level Known</p><p>1st 4 1st</p><p>2nd 8 1st</p><p>3rd 17 2nd</p><p>4th 21 2nd</p><p>5th 32 3rd</p><p>6th 38 3rd</p><p>7th 45 4th</p><p>8th 52 4th</p><p>9th 66 5th</p><p>10th 74 5th</p><p>11th 84 6th</p><p>12th 85 6th</p><p>13th 96 7th</p><p>14th 97 7th</p><p>15th 109 8th</p><p>16th 110 8th</p><p>17th 124 9th</p><p>18th 132 9th</p><p>19th 142 9th</p><p>20th 153 9th</p><p></p><p>Spells of 6th level and higher are particularly taxing to cast. You can only cast one spell of each level 6th level or higher. You can’t cast another of those levels until you finish a long rest.</p><p></p><p></p><p>I've ran two sessions using these rules. The sorcerer did overchannel twice, but not maxing out. So far I like what I see, but further playtesting awaits.</p><p></p><p><a href="http://5egrognard.blogspot.com/2016/02/arcane-casters-of-eska.html" target="_blank">http://5egrognard.blogspot.com/2016/02/arcane-casters-of-eska.html</a></p></blockquote><p></p>
[QUOTE="Bupp, post: 6837046, member: 6784990"] Wizards, sorcerers and warlocks have long established histories on Eska. Wizards learn their magic either through academies or through a lone master teaching his apprentice. Warlocks gain their power through pacts with powerful entities, while sorcerers come by their magic naturally. I see them more like mutants or super heroes, whose powers manifest as spell like abilities. The elves, especially the mith'edhel have always sought to control wizardly magic. The grey elves run the traditional magical academies. In their usual haughty and arrogant views, the other races are not worthy of admission to their schools. The occasional exceptional applicant does gain admittance, however. The mori'edhel have a long tradition of shadow magic as well. The rock gnomes have perfected the school of animation. Wizards of this school were the driving force behind the creation of the warforged. [B]Sorcery Points [/B]To make sorcerers feel different than wizards, I recently started using the spell point variant from the DMG, but with a twist. I've rolled the sorcery points into the spell point total, and call the entire pool Sorcery Points. These points can be spent on spells, metamagic and bloodline abilities. They still reference the sorcerer table for spells known and what level spells they can cast. [B]Overchannel[/B] Another way to change the feel of sorcerers is the ability to overchannel. While they are still limited on what spell levels they can know, they can power them beyond what you can typically expect from a caster of their level. As long as they have enough sorcery points, they can power their known spells to be cast at a higher level than what they would have "spell slots" for in the system in the PHB. Example: A 5th level sorcerer has 32 total sorcery points. If he wanted to "go nova" with fireballs, he could cast a 9th level fireball, an 8th level fireball, and a 5th level fireball. That would leave just 1 sorcery point to power metamagic or power bloodline abilities. [B]Sorcery Point Costs [/B]Spell Level Point Cost 1 2 2 3 3 5 4 6 5 7 6 9 7 10 8 11 9 13 [B]Sorcery Points per Level [/B] Class Level Sorcery Points Max. Spell Level Known 1st 4 1st 2nd 8 1st 3rd 17 2nd 4th 21 2nd 5th 32 3rd 6th 38 3rd 7th 45 4th 8th 52 4th 9th 66 5th 10th 74 5th 11th 84 6th 12th 85 6th 13th 96 7th 14th 97 7th 15th 109 8th 16th 110 8th 17th 124 9th 18th 132 9th 19th 142 9th 20th 153 9th Spells of 6th level and higher are particularly taxing to cast. You can only cast one spell of each level 6th level or higher. You can’t cast another of those levels until you finish a long rest. I've ran two sessions using these rules. The sorcerer did overchannel twice, but not maxing out. So far I like what I see, but further playtesting awaits. [url]http://5egrognard.blogspot.com/2016/02/arcane-casters-of-eska.html[/url] [/QUOTE]
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