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Esper Genesis: Sci-Fantasy for 5E
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<blockquote data-quote="The Crimson Binome" data-source="post: 7763868" data-attributes="member: 6775031"><p>There are no house rules involved. One of the optional rules in 5E is that you don't heal overnight, but only recover some hit dice. Another optional rule is that you need a healer's kit in order to spend hit dice, because it's implausible to naturally recover from an axe wound without some sort of fantastic healing. The game designers realized that the base rules didn't hold up under scrutiny, and that some people would take issue with that, so they addressed it. Just like how they realized that some people like feats and multiclassing, so they included optional rules for those things.</p><p></p><p>Esper Genesis either doesn't see the issue, or simply chooses to not address it. In either case, it's unfortunate, because taking such a strong and controversial stance means alienating a large portion of the potential playerbase.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7763868, member: 6775031"] There are no house rules involved. One of the optional rules in 5E is that you don't heal overnight, but only recover some hit dice. Another optional rule is that you need a healer's kit in order to spend hit dice, because it's implausible to naturally recover from an axe wound without some sort of fantastic healing. The game designers realized that the base rules didn't hold up under scrutiny, and that some people would take issue with that, so they addressed it. Just like how they realized that some people like feats and multiclassing, so they included optional rules for those things. Esper Genesis either doesn't see the issue, or simply chooses to not address it. In either case, it's unfortunate, because taking such a strong and controversial stance means alienating a large portion of the potential playerbase. [/QUOTE]
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Esper Genesis: Sci-Fantasy for 5E
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