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ESPION - the game of spies (CLOSED)
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<blockquote data-quote="DEFCON 1" data-source="post: 2102823" data-attributes="member: 7006"><p><span style="color: RoyalBlue"><span style="font-size: 15px"><span style="font-family: 'Tahoma'">ESPION - the game of spies</span></span></span></p><p></p><p>>>></p><p></p><p>Before I start getting inundated with request to play in this new online game... I'd like to make one thing clear right off the bat...</p><p></p><p><span style="color: Yellow">** THIS IS A MECHANICS-FREE GAME!!! **</span></p><p></p><p>There will be no RPG rules of any system used in this game. None for character generation, combat, or anything. All results of the players actions will be determined by me based on what works best for the story being created. I'm tired of having to go to random-number generators to determine whether or not players spot the bad guy watching them... when it really should come right down to whether or not it'd be more interesting and exciting for the plot if the players do or do not see him. Thus, for this game I am removing all dice-rolling and number crunching... this will be a free-form game for descriptive writing roleplayers where I will determine whether or not player's actions succeed or don't succeed based on how they write what they are doing, and what will result in the most interesting story and plot.</p><p></p><p>>>></p><p></p><p>Okay... now that that's been taken care of... HI GUYS AND GIRLS!</p><p></p><p>This is me recruiting email for a new PbP game I am starting based on the espionage genre. Spies, agents, and double agents abound! James Bond / Alias etc. etc. Only difference is that rather than working for the American C.I.A. or the British M.I.6, the characters work for the intelligence branch of the United Nations. Now yes, we all know the United Nations has no intelligence branch (that we know of)... but now they do. Thus characters can be of any nationality, and they can work with and/or against the intelligence branches of all the different individual nations based upon what the United Nations as a whole needs them to do. A whole new department of espionage agents working for the greater good of humanity.</p><p></p><p>As I said at the top... this game will not be using any of the mechanics from any RPGs out there... not d20 Modern, Spycraft, the James Bond RPG... none of it. I've played in (and currently GM) enough games to know that the part I find least enjoyable is when I have to look up character and monster information and determine what happens based on random dice and the thousands of RPG rules the games have. When playing around a table it's okay... since we as players have the books in front of us and the DM can speak and resolve issues with us immediately. However, when typing posts and stuff over the computer... I don't want to waste the time with all that junk. I just want the action to resolve quickly and interestingly... and that can't happen if I have to keep referring to character sheets and rules pages elsewhere on the web.</p><p></p><p>Thus, here's the deal. For anyone who is curious about my GM style... please check out my current Eberron game I GM called the Knightmares of Khorvaire (link in my Signature). I'm looking for 3 or 4 players who are very good writers who are interested in a "cooperative" spy-genre writing game... who do not feel they need to use any "game rules" to create interesting characters or actions for their characters to be in, and will be able to act and react accordingly to whatever situations I put their characters in. The game will basically look and play just like a normal PbP game here on ENWorld... you just won't need to print up or remember numbers, modifiers, or die-rolls.</p><p></p><p>So if anyone out there might be interested in trying a free-form, no-mechanics online roleplaying game... please respond to this post with links to any current game threads you are playing in, so I can see your writing style and how much detail you put into your posts (and how tied down you are or are not to game mechanics when you roleplay). This isn't first-come-first-served... I don't even want character concepts at this point... I just want to find a number of quality writers first off who might be interested in trying something like this. Once I find out if you're RP writing style will fit into my idea of how this game will run (and believe me... I fully understand my own ideosyncracies will preclude 95% of you from wanting to get with 200 yards of me and this game), I'll start giving out what I'm looking for in character creation (which will basically entail appearance, history, and primary strengths and weaknesses of skill and personality). Once I have my agency of spies lined up, then we'll start writing.</p><p></p><p>And that's that. If you're interested as I said... just provide me with links to some of your game threads that best exemplify your written roleplaying style, and I'll start snagging some of you for character concepts. Thanx much!!!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2102823, member: 7006"] [COLOR=RoyalBlue][SIZE=4][FONT=Tahoma]ESPION - the game of spies[/FONT][/SIZE][/COLOR] >>> Before I start getting inundated with request to play in this new online game... I'd like to make one thing clear right off the bat... [COLOR=Yellow]** THIS IS A MECHANICS-FREE GAME!!! **[/COLOR] There will be no RPG rules of any system used in this game. None for character generation, combat, or anything. All results of the players actions will be determined by me based on what works best for the story being created. I'm tired of having to go to random-number generators to determine whether or not players spot the bad guy watching them... when it really should come right down to whether or not it'd be more interesting and exciting for the plot if the players do or do not see him. Thus, for this game I am removing all dice-rolling and number crunching... this will be a free-form game for descriptive writing roleplayers where I will determine whether or not player's actions succeed or don't succeed based on how they write what they are doing, and what will result in the most interesting story and plot. >>> Okay... now that that's been taken care of... HI GUYS AND GIRLS! This is me recruiting email for a new PbP game I am starting based on the espionage genre. Spies, agents, and double agents abound! James Bond / Alias etc. etc. Only difference is that rather than working for the American C.I.A. or the British M.I.6, the characters work for the intelligence branch of the United Nations. Now yes, we all know the United Nations has no intelligence branch (that we know of)... but now they do. Thus characters can be of any nationality, and they can work with and/or against the intelligence branches of all the different individual nations based upon what the United Nations as a whole needs them to do. A whole new department of espionage agents working for the greater good of humanity. As I said at the top... this game will not be using any of the mechanics from any RPGs out there... not d20 Modern, Spycraft, the James Bond RPG... none of it. I've played in (and currently GM) enough games to know that the part I find least enjoyable is when I have to look up character and monster information and determine what happens based on random dice and the thousands of RPG rules the games have. When playing around a table it's okay... since we as players have the books in front of us and the DM can speak and resolve issues with us immediately. However, when typing posts and stuff over the computer... I don't want to waste the time with all that junk. I just want the action to resolve quickly and interestingly... and that can't happen if I have to keep referring to character sheets and rules pages elsewhere on the web. Thus, here's the deal. For anyone who is curious about my GM style... please check out my current Eberron game I GM called the Knightmares of Khorvaire (link in my Signature). I'm looking for 3 or 4 players who are very good writers who are interested in a "cooperative" spy-genre writing game... who do not feel they need to use any "game rules" to create interesting characters or actions for their characters to be in, and will be able to act and react accordingly to whatever situations I put their characters in. The game will basically look and play just like a normal PbP game here on ENWorld... you just won't need to print up or remember numbers, modifiers, or die-rolls. So if anyone out there might be interested in trying a free-form, no-mechanics online roleplaying game... please respond to this post with links to any current game threads you are playing in, so I can see your writing style and how much detail you put into your posts (and how tied down you are or are not to game mechanics when you roleplay). This isn't first-come-first-served... I don't even want character concepts at this point... I just want to find a number of quality writers first off who might be interested in trying something like this. Once I find out if you're RP writing style will fit into my idea of how this game will run (and believe me... I fully understand my own ideosyncracies will preclude 95% of you from wanting to get with 200 yards of me and this game), I'll start giving out what I'm looking for in character creation (which will basically entail appearance, history, and primary strengths and weaknesses of skill and personality). Once I have my agency of spies lined up, then we'll start writing. And that's that. If you're interested as I said... just provide me with links to some of your game threads that best exemplify your written roleplaying style, and I'll start snagging some of you for character concepts. Thanx much!!! [/QUOTE]
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