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ESPION - the game of spies (CLOSED)
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<blockquote data-quote="DEFCON 1" data-source="post: 2117762" data-attributes="member: 7006"><p>Thanx for the interest guys! Having looked over all your other threads, I think I made the right choice in describing my game the way I did, because all you who responded seem to fall into the kind of posters who might make this game work. Of the six who responded, I'm going to start with just five:</p><p></p><p>shadowbloodmoon, bobitron, tonguez, vendetta, and festy dog</p><p></p><p>Tol L'Tha... having heard what you said previously in Knightmares about your computer situation, I'd rather have you just concentrate on that game of mine rather than also trying to get you to do double-duty. I don't want Zook to suffer over there, so I'm going to greedily hoard you for that game, rather than split you up... my apologies, but I hope you're okay with that. But thanx for the interest in the second game! Now get over there and post! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> Heh heh.</p><p></p><p>Okay, now for the other five of you:</p><p></p><p>I was originally going to have the group work for the United Nations, thinking that as far as I knew it was an organization that didn't have any connection to any spy groups or shows or novels or anything already (trying to avoid the comparisions to MI6 and Bond, or the CIA and Alias etc.). Of course, no sooner did I put the idea down on this board that I noticed on the main ENWorld page the new listing for "UNION" from Vanishing Goblin - an espionage sourcebook for d20 Modern for the group called the United Nations Intelligence and Operations Network. So now I'm in a pickle... because I know if I stick with the UN connection with ESPION, I'm going to be constantly making "what if?" comparisions to UNION, because that's the kind of doofus I am (since my idea seemed to exactly match theirs). I was hoping to have nothing with which connections to be made to, so that I wouldn't tread on any sacred cows or concepts from other sources.</p><p></p><p>So for the time being... I'm removing ESPION from the connection to the United Nations. I don't know who/where I'm now going to connect the group to, but that shouldn't restrict character creation in the short term. Speaking of which... for character creation, I'd like the following info...</p><p></p><p>your character's name and appearance.</p><p></p><p>your character's history - where they went to school, did they have any jobs previous to being hired by ESPION, what departments did they advance from before they became field agents, etc.</p><p></p><p>your character's five "specialties" - it's figured that all field agents have moderate ability in all facets of the spy game, like Bond is. In other words, I figure all characters have trained to at least drive motorcycles, fly planes, pick locks, mountain climb etc. However, I'd like you to select five skills that your character is especially good at - preferably worked into the character's past history. Please remember, that since this is a non-mechanics game, you don't need to worry about trying to "min-max" the character and thus think you all need to select "shooting guns", "acrobatics", and "seduction" as your specialities or else your character will be underpowered compared to your fellow players. There's no such thing as being "underpowered" here, and it's my job as GM to put your characters into situations where you can show off your abilities. If you choose "haggling" as a specialty... I'll be damn sure to put the group into a situation where your skill will need to be used. Basically, all I'm trying to say is to be creative with your concepts and don't feel the need to toe the line with your "typical" Bondian character and select the standard specialities of your typical agent. You know what the typical spy can do (which is usually a little bit of everything), so you'll always have the bare minimum skill to do the job... thus your specialities can come out creatively from your concept and history and training.</p><p></p><p>your character's hubris - I'm directly ripping this list off from the 7th Sea roleplaying game (an AWESOME game system if I do say so myself), and I'd like each of you to choose one of the following hubrises that your character suffers from. All spies tend to be a little "damaged" as it were, so you can use the following to really give color to your characterization. I don't call them "weaknesses" or "flaws", because there are many times where your hubris will actually help you... but by taking one, it will shade your character and make them a little more human. And don't worry... these aren't here to dominate your character in-game and make you completely ineffective all the time... but rather it's to make your posts a bit more interesting. For instance, if you are "hot-headed", your interrogation of a prisoner might play out a bit differently than an agent who is "lazy". Both players will be able to get what they want... but the writing of how you get there will certainly be different. And like the specialities above, if you can work your hubris into your character history, it will only make things cooler. The hubrises are:</p><p></p><p>Ambitious: You chase after power even if it’s risky.</p><p>Arrogant: You show contempt or disdain for other people.</p><p>Cowardly: You avoid or escape from doing dangerous things.</p><p>Envious: You covet things belonging to other people.</p><p>Greedy: You try to get as much money as possible.</p><p>Hedonistic: You relax your guard and have a good time.</p><p>Hot-headed: You fly off the handle and lose your temper.</p><p>Inattentive: You do not pay attention to the little things around you.</p><p>Indecisive: You need time to consider things before springing to action.</p><p>Judgmental: You jump to conclusions and form unsubstantiated opinions of people.</p><p>Lazy: You only move to action when you feel like it.</p><p>Lecherous: You give in to temptation.</p><p>Loyal: You go back for a fallen comrade, or avoid leaving their side in the first place.</p><p>Misfortunate: You always seem to have bad luck.</p><p>Overconfident: You don’t have any doubts about your capabilities.</p><p>Overzealous: You strongly defend your opinions and actions, no matter how inappropriate the time and place.</p><p>Proud: You refuse offers of aid.</p><p>Rash: You jump into danger without considering the consequences.</p><p>Reckless: You do not take ample precautions when performing activities.</p><p>Righteous: You don’t have any doubts about the moral justifiability of your actions.</p><p>Star-crossed: You are shot with Cupid’s arrow…again.</p><p>Stubborn: You are prevented from changing your mind.</p><p>Trusting: You lose any doubts about other people.</p><p></p><p>James Bond would have the hubris "lecherous" for example. He can't help but try and bed most women he comes across. It doesn't prevent him from doing his job... but it does color how he interacts with female villains and such. Your characters will have the same problems.</p><p></p><p>And that's about it. Feel free to add anything else you'd like in your history that you feel might be useful for others to know. If you want to let me know of any "secret" info about your character (info that is buried in your personnel file for example), you can email it to me at FishASE(at)yahoo.com. Go ahead and start writing up your characters here in this thread, and when we get all of them together and worked out so they all mesh together, I'll create a rogue's gallery thread into which I'll post the characters. As a final reminder, all of you are mid to upper-level agents of ESPION, but not in the "super-spy" category of Bond. Also, because you are working as a group, let's try to avoid all of you taking the "watched my mother and father get killed so now I'm a fly-off-the-handle lone wolf" archetype as well, okay? Very few psychotics with mommy and daddy issues make it through the psychological screening process needed to advance within any job, let alone the espionage game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Thanx guys! I look forward to seeing what you come up with!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2117762, member: 7006"] Thanx for the interest guys! Having looked over all your other threads, I think I made the right choice in describing my game the way I did, because all you who responded seem to fall into the kind of posters who might make this game work. Of the six who responded, I'm going to start with just five: shadowbloodmoon, bobitron, tonguez, vendetta, and festy dog Tol L'Tha... having heard what you said previously in Knightmares about your computer situation, I'd rather have you just concentrate on that game of mine rather than also trying to get you to do double-duty. I don't want Zook to suffer over there, so I'm going to greedily hoard you for that game, rather than split you up... my apologies, but I hope you're okay with that. But thanx for the interest in the second game! Now get over there and post! :-) Heh heh. Okay, now for the other five of you: I was originally going to have the group work for the United Nations, thinking that as far as I knew it was an organization that didn't have any connection to any spy groups or shows or novels or anything already (trying to avoid the comparisions to MI6 and Bond, or the CIA and Alias etc.). Of course, no sooner did I put the idea down on this board that I noticed on the main ENWorld page the new listing for "UNION" from Vanishing Goblin - an espionage sourcebook for d20 Modern for the group called the United Nations Intelligence and Operations Network. So now I'm in a pickle... because I know if I stick with the UN connection with ESPION, I'm going to be constantly making "what if?" comparisions to UNION, because that's the kind of doofus I am (since my idea seemed to exactly match theirs). I was hoping to have nothing with which connections to be made to, so that I wouldn't tread on any sacred cows or concepts from other sources. So for the time being... I'm removing ESPION from the connection to the United Nations. I don't know who/where I'm now going to connect the group to, but that shouldn't restrict character creation in the short term. Speaking of which... for character creation, I'd like the following info... your character's name and appearance. your character's history - where they went to school, did they have any jobs previous to being hired by ESPION, what departments did they advance from before they became field agents, etc. your character's five "specialties" - it's figured that all field agents have moderate ability in all facets of the spy game, like Bond is. In other words, I figure all characters have trained to at least drive motorcycles, fly planes, pick locks, mountain climb etc. However, I'd like you to select five skills that your character is especially good at - preferably worked into the character's past history. Please remember, that since this is a non-mechanics game, you don't need to worry about trying to "min-max" the character and thus think you all need to select "shooting guns", "acrobatics", and "seduction" as your specialities or else your character will be underpowered compared to your fellow players. There's no such thing as being "underpowered" here, and it's my job as GM to put your characters into situations where you can show off your abilities. If you choose "haggling" as a specialty... I'll be damn sure to put the group into a situation where your skill will need to be used. Basically, all I'm trying to say is to be creative with your concepts and don't feel the need to toe the line with your "typical" Bondian character and select the standard specialities of your typical agent. You know what the typical spy can do (which is usually a little bit of everything), so you'll always have the bare minimum skill to do the job... thus your specialities can come out creatively from your concept and history and training. your character's hubris - I'm directly ripping this list off from the 7th Sea roleplaying game (an AWESOME game system if I do say so myself), and I'd like each of you to choose one of the following hubrises that your character suffers from. All spies tend to be a little "damaged" as it were, so you can use the following to really give color to your characterization. I don't call them "weaknesses" or "flaws", because there are many times where your hubris will actually help you... but by taking one, it will shade your character and make them a little more human. And don't worry... these aren't here to dominate your character in-game and make you completely ineffective all the time... but rather it's to make your posts a bit more interesting. For instance, if you are "hot-headed", your interrogation of a prisoner might play out a bit differently than an agent who is "lazy". Both players will be able to get what they want... but the writing of how you get there will certainly be different. And like the specialities above, if you can work your hubris into your character history, it will only make things cooler. The hubrises are: Ambitious: You chase after power even if it’s risky. Arrogant: You show contempt or disdain for other people. Cowardly: You avoid or escape from doing dangerous things. Envious: You covet things belonging to other people. Greedy: You try to get as much money as possible. Hedonistic: You relax your guard and have a good time. Hot-headed: You fly off the handle and lose your temper. Inattentive: You do not pay attention to the little things around you. Indecisive: You need time to consider things before springing to action. Judgmental: You jump to conclusions and form unsubstantiated opinions of people. Lazy: You only move to action when you feel like it. Lecherous: You give in to temptation. Loyal: You go back for a fallen comrade, or avoid leaving their side in the first place. Misfortunate: You always seem to have bad luck. Overconfident: You don’t have any doubts about your capabilities. Overzealous: You strongly defend your opinions and actions, no matter how inappropriate the time and place. Proud: You refuse offers of aid. Rash: You jump into danger without considering the consequences. Reckless: You do not take ample precautions when performing activities. Righteous: You don’t have any doubts about the moral justifiability of your actions. Star-crossed: You are shot with Cupid’s arrow…again. Stubborn: You are prevented from changing your mind. Trusting: You lose any doubts about other people. James Bond would have the hubris "lecherous" for example. He can't help but try and bed most women he comes across. It doesn't prevent him from doing his job... but it does color how he interacts with female villains and such. Your characters will have the same problems. And that's about it. Feel free to add anything else you'd like in your history that you feel might be useful for others to know. If you want to let me know of any "secret" info about your character (info that is buried in your personnel file for example), you can email it to me at FishASE(at)yahoo.com. Go ahead and start writing up your characters here in this thread, and when we get all of them together and worked out so they all mesh together, I'll create a rogue's gallery thread into which I'll post the characters. As a final reminder, all of you are mid to upper-level agents of ESPION, but not in the "super-spy" category of Bond. Also, because you are working as a group, let's try to avoid all of you taking the "watched my mother and father get killed so now I'm a fly-off-the-handle lone wolf" archetype as well, okay? Very few psychotics with mommy and daddy issues make it through the psychological screening process needed to advance within any job, let alone the espionage game. ;) Thanx guys! I look forward to seeing what you come up with! [/QUOTE]
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