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ESPN Calls Role-playing "Bad Fantasy"
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<blockquote data-quote="MechaPilot" data-source="post: 7721621" data-attributes="member: 82779"><p>The "sometimes . . . involved," to me, refers to the three hurdle BS I mentioned in my edit. A grapple, like an attack, should just be a single check. Putting three hurdles in front of it like that just ensures that it's going to be a lesser used option, which is probably the reason the DM had to look up the grapple rules in that sketch to begin with.</p><p></p><p>I played under a DM who, when I wanted to attempt an improvised action, required me to make four separate skill and ability checks to do it, and failing any one of those checks would make the action fail. I chose not to do it. That DM treated improvised actions in that way consistently. It reached a point where I realized I was better off not trying anything creative in combat, and I completely checked out of combat because of it. I entirely stopped paying attention during fights and stopped creatively describing my attacks. If you want to turn a roleplayer into an "I swing at the Troll" player, that's a fantastic way to do it.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 7721621, member: 82779"] The "sometimes . . . involved," to me, refers to the three hurdle BS I mentioned in my edit. A grapple, like an attack, should just be a single check. Putting three hurdles in front of it like that just ensures that it's going to be a lesser used option, which is probably the reason the DM had to look up the grapple rules in that sketch to begin with. I played under a DM who, when I wanted to attempt an improvised action, required me to make four separate skill and ability checks to do it, and failing any one of those checks would make the action fail. I chose not to do it. That DM treated improvised actions in that way consistently. It reached a point where I realized I was better off not trying anything creative in combat, and I completely checked out of combat because of it. I entirely stopped paying attention during fights and stopped creatively describing my attacks. If you want to turn a roleplayer into an "I swing at the Troll" player, that's a fantastic way to do it. [/QUOTE]
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ESPN Calls Role-playing "Bad Fantasy"
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