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<blockquote data-quote="GlaziusF" data-source="post: 4564855" data-attributes="member: 74166"><p>Point of order.</p><p></p><p>The modern DC Occult line, especially under Alan Moore, advances an idea present in many occult comics but brought into stark contrast in Astro City's Shadow Hill: the paranormal can and must be understood by the normal.</p><p></p><p>Since the world itself is not a teeming mass of chaos, since civilization does exist, it exists because to some degree people understand the monsters. </p><p></p><p>This isn't to say that some horror from beyond the stars can't show up one day and wreck everything. But it must both try to wreck <strong>everything </strong>(up to and including other horrors) and have something extant to wreck. </p><p></p><p>If you're relying on player ignorance to make your game difficult or plot meaningful that's a narrow line to walk, since once people know things they can know them <strong>forever</strong>. </p><p></p><p>It's perfectly sensible for it to be common knowledge that, say, trolls are "vulnerable" to fire and acid. How many folk legends could there be, about a little girl in the dark forest, trying to keep her torch burning? Instead of "monsters are mysterious", start from "people know trolls are vulnerable to fire and acid, <strong>and trolls know they know</strong>".</p></blockquote><p></p>
[QUOTE="GlaziusF, post: 4564855, member: 74166"] Point of order. The modern DC Occult line, especially under Alan Moore, advances an idea present in many occult comics but brought into stark contrast in Astro City's Shadow Hill: the paranormal can and must be understood by the normal. Since the world itself is not a teeming mass of chaos, since civilization does exist, it exists because to some degree people understand the monsters. This isn't to say that some horror from beyond the stars can't show up one day and wreck everything. But it must both try to wreck [B]everything [/B](up to and including other horrors) and have something extant to wreck. If you're relying on player ignorance to make your game difficult or plot meaningful that's a narrow line to walk, since once people know things they can know them [B]forever[/B]. It's perfectly sensible for it to be common knowledge that, say, trolls are "vulnerable" to fire and acid. How many folk legends could there be, about a little girl in the dark forest, trying to keep her torch burning? Instead of "monsters are mysterious", start from "people know trolls are vulnerable to fire and acid, [B]and trolls know they know[/B]". [/QUOTE]
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