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Essence20: The New RPG System Which Powers Hasbro Licensed Games
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<blockquote data-quote="ElisaTeague" data-source="post: 8385690" data-attributes="member: 7032171"><p>I'm trying to get to these questions without repeating myself too much!</p><p></p><p>Essence20 is a completely different system than D&D/5e.</p><p></p><p>There is no AC in Essence20, and instead, characters have a specific Defense tied to each Essence Score that makes up their character (Strength, Speed, Smarts, and Social). For example, Toughness is the Defense associated with Strength. If a Threat hits a character and exceeds their Toughness, damage is automatically dealt. There are no additional damage dice rolls that result in extra math in Essence20. We don't want to slow down the action! Saves are also not a thing in Essence20. There are Difficulty levels for certain Skill Tests and an occasional contested roll, but any attacks on a character (and the results of such) are determined by the Defense scores mentioned previously. </p><p></p><p>Essence20 characters do level up! However, there are no "hit points" and instead, the Essence Score Defenses go up in leveling, depending on the character build. Combat rounds work in a similar fashion to other systems like 5e, with a turn order and such, but combat itself and how damage is dealt is quite different, designed for emphasis on roleplaying, fun action with a big chance of thrilling heroics, and no drawn-out combat slogs. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>All of the branded RPGs under the Essence20 system are designed to be compatible, so characters from each that may find themselves in the same game session will be relatively balanced. As for questions about 5e, again, the systems are not the same, nor are the stat block builds or functions of monsters...but sure, a creative GM with a bunch of prep time can do whatever they like at their own table if they want. The Essence20 stat blocks for Threats are built on the same model as character creation, so it makes it easy for a GM to make up their own enemies to throw into their games. Be creative and have fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ElisaTeague, post: 8385690, member: 7032171"] I'm trying to get to these questions without repeating myself too much! Essence20 is a completely different system than D&D/5e. There is no AC in Essence20, and instead, characters have a specific Defense tied to each Essence Score that makes up their character (Strength, Speed, Smarts, and Social). For example, Toughness is the Defense associated with Strength. If a Threat hits a character and exceeds their Toughness, damage is automatically dealt. There are no additional damage dice rolls that result in extra math in Essence20. We don't want to slow down the action! Saves are also not a thing in Essence20. There are Difficulty levels for certain Skill Tests and an occasional contested roll, but any attacks on a character (and the results of such) are determined by the Defense scores mentioned previously. Essence20 characters do level up! However, there are no "hit points" and instead, the Essence Score Defenses go up in leveling, depending on the character build. Combat rounds work in a similar fashion to other systems like 5e, with a turn order and such, but combat itself and how damage is dealt is quite different, designed for emphasis on roleplaying, fun action with a big chance of thrilling heroics, and no drawn-out combat slogs. ;) All of the branded RPGs under the Essence20 system are designed to be compatible, so characters from each that may find themselves in the same game session will be relatively balanced. As for questions about 5e, again, the systems are not the same, nor are the stat block builds or functions of monsters...but sure, a creative GM with a bunch of prep time can do whatever they like at their own table if they want. The Essence20 stat blocks for Threats are built on the same model as character creation, so it makes it easy for a GM to make up their own enemies to throw into their games. Be creative and have fun! :) [/QUOTE]
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