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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Essential 4e: Heroes of the Forgotten Lands
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<blockquote data-quote="Fiery_Dragon" data-source="post: 5309379" data-attributes="member: 83336"><p>Here we go:</p><p> </p><p>Once per turn for Sneak Attack.</p><p> </p><p>No elemental weapons, no rare items (also no rings or wondrous items - it says those are in the DM's book). Magic weapons are: Defensive Weapon, Magic Weapon, Vicious Weapon.</p><p> </p><p>Implement Expertise Category : Each implement expertise feat gives +1 feat bonus to implement attack rolls (increases by 1 at each tier), and when using them with implement power:</p><p> </p><p>Orb Expertise: +1 square to forced movement</p><p>Staff Expertise: don't provoke OA when making ranged or area attack</p><p>Wand Expertise: ignore partial and superior cover</p><p> </p><p>Weapon Expertise Category: Each weapon expertise feat gives +1 feat bonus to weapon attack rolls (increases by 1 at each tier), and when using them with implement power:</p><p> </p><p>Axe: re-roll 1s for damage</p><p>Bludgeon (hammer or mace): +1 to forced movement squares</p><p>Bow: +1/tier damage to creatures with nobody adjacent</p><p>Crossbow: ignore partial and superior cover</p><p>Heavy Blade: +2 defense against OA</p><p>Light Blade: +1/tier damage against CA creatures</p><p>Sling: don't provoke OA when making ranged attacks</p><p>Spear: +1/tier damage when charging</p><p>Staff: both Implement and Weapon feat bonus, plus attack reach +1</p><p> </p><p>Master at Arms: Gives generic +1/tier feat bonus to attack rolls with weapon attacks and minor action to sheath and then draw a weapon.</p><p> </p><p>Melee Training: Use ability other than Strength for basic attacks, and use half ability mod instead of Str for damage.</p></blockquote><p></p>
[QUOTE="Fiery_Dragon, post: 5309379, member: 83336"] Here we go: Once per turn for Sneak Attack. No elemental weapons, no rare items (also no rings or wondrous items - it says those are in the DM's book). Magic weapons are: Defensive Weapon, Magic Weapon, Vicious Weapon. Implement Expertise Category : Each implement expertise feat gives +1 feat bonus to implement attack rolls (increases by 1 at each tier), and when using them with implement power: Orb Expertise: +1 square to forced movement Staff Expertise: don't provoke OA when making ranged or area attack Wand Expertise: ignore partial and superior cover Weapon Expertise Category: Each weapon expertise feat gives +1 feat bonus to weapon attack rolls (increases by 1 at each tier), and when using them with implement power: Axe: re-roll 1s for damage Bludgeon (hammer or mace): +1 to forced movement squares Bow: +1/tier damage to creatures with nobody adjacent Crossbow: ignore partial and superior cover Heavy Blade: +2 defense against OA Light Blade: +1/tier damage against CA creatures Sling: don't provoke OA when making ranged attacks Spear: +1/tier damage when charging Staff: both Implement and Weapon feat bonus, plus attack reach +1 Master at Arms: Gives generic +1/tier feat bonus to attack rolls with weapon attacks and minor action to sheath and then draw a weapon. Melee Training: Use ability other than Strength for basic attacks, and use half ability mod instead of Str for damage. [/QUOTE]
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Essential 4e: Heroes of the Forgotten Lands
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