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Essential 4e: Heroes of the Forgotten Lands
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<blockquote data-quote="Fiery_Dragon" data-source="post: 5310346" data-attributes="member: 83336"><p>Heroic Knight Level 1 Stances</p><p> </p><p>Battle Wrath</p><p>Cleaving Assault</p><p>Defend the Line: when you hit, enemy is slowed</p><p>Hammer Hands: When you hit, you can push 1 square and then shift 1 square adjacent to that enemy</p><p>Measured Cut: When you hit, you can shift one square</p><p>Poised Assault: +1 to attack</p><p> </p><p>Paragon Tier</p><p> </p><p>11 - Stalwart Assault - gain bonus to speed and damage = CON for first turn in encounter</p><p> - Stalwart Action - when you spend AP, gain resist 10 damage</p><p> - Another use of Power Strike</p><p>12 - Shielding Blade (+2 defense vs. enemy when he misses you) OR Bludgoning Counter Strike (+2 attack when enemy misses you)</p><p>13 - Another use of Power Strike</p><p>15 - Weapon Mastery bonus damage hits +2</p><p>16 - Armor of Conviction - Resist 5 to all damage while bloodied</p><p>16 - Blostering Strike - move speed+2, end adjacent to ally, gain temp hp 2d8+CON</p><p>17 - Additional Stance</p><p>19 - Devoted Knight - when second wind or total defense, gain aura 1 granting +2 Defense to ally allies, lasts until end of next turn</p><p>20 Tactical Focus - Power strike allows you to slide the target 1 square</p><p> </p><p>EPIC KNIGHT (beyond ED features)</p><p> </p><p>22 - Knight's Valor - when blooded you can surge and gain +2 attack and save until EONT</p><p>23 - spend an additional surge when you second wind</p><p>25 - Weapon Mastery bonus is +3</p><p>29 - Spirit of War - You can save against 1 effect at the start and end of your turn</p><p> </p><p>You know, reading through this now, I dig the knight a lot more. I was missing the Warlord, since that's my favorite new class of 4E (I like playing a martial leader), but the Knight has some leader-esque options like BATTLE LEADER (allies within 2 can shift 1) or GLOWERING THREAT (enemies within 2 take -5 to attack others) or HELPING HANDS (allows others to make a save) or BATTLEFIELD HEALING (others can spend a surge)</p></blockquote><p></p>
[QUOTE="Fiery_Dragon, post: 5310346, member: 83336"] Heroic Knight Level 1 Stances Battle Wrath Cleaving Assault Defend the Line: when you hit, enemy is slowed Hammer Hands: When you hit, you can push 1 square and then shift 1 square adjacent to that enemy Measured Cut: When you hit, you can shift one square Poised Assault: +1 to attack Paragon Tier 11 - Stalwart Assault - gain bonus to speed and damage = CON for first turn in encounter - Stalwart Action - when you spend AP, gain resist 10 damage - Another use of Power Strike 12 - Shielding Blade (+2 defense vs. enemy when he misses you) OR Bludgoning Counter Strike (+2 attack when enemy misses you) 13 - Another use of Power Strike 15 - Weapon Mastery bonus damage hits +2 16 - Armor of Conviction - Resist 5 to all damage while bloodied 16 - Blostering Strike - move speed+2, end adjacent to ally, gain temp hp 2d8+CON 17 - Additional Stance 19 - Devoted Knight - when second wind or total defense, gain aura 1 granting +2 Defense to ally allies, lasts until end of next turn 20 Tactical Focus - Power strike allows you to slide the target 1 square EPIC KNIGHT (beyond ED features) 22 - Knight's Valor - when blooded you can surge and gain +2 attack and save until EONT 23 - spend an additional surge when you second wind 25 - Weapon Mastery bonus is +3 29 - Spirit of War - You can save against 1 effect at the start and end of your turn You know, reading through this now, I dig the knight a lot more. I was missing the Warlord, since that's my favorite new class of 4E (I like playing a martial leader), but the Knight has some leader-esque options like BATTLE LEADER (allies within 2 can shift 1) or GLOWERING THREAT (enemies within 2 take -5 to attack others) or HELPING HANDS (allows others to make a save) or BATTLEFIELD HEALING (others can spend a surge) [/QUOTE]
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