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Essential 4e: Heroes of the Forgotten Lands
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<blockquote data-quote="nookiemonster" data-source="post: 5312154" data-attributes="member: 94853"><p>The most important advantage that Stinking Cloud has over Fireball is that it's a golden opportunity to make a stupid fart joke while one of the other players is drinking soda. Sure, you'll get a lot of Dr. Pepper everywhere, and the DM will probably declare that the boogers that your buddy sneezed onto your mini are green slimes, but it's still worth it.</p><p></p><p>Edit: More seriously, Fireball covers a much larger area than Stinking Cloud (I will not abbreviate it as SCloud, as someone will no doubt pronounce that as "asscloud" and one fart joke is quite enough for my first post), FB covers 49 squares and the Cloud covers only 25, about half the area. SCloud (sorry) also does less damage. Assuming +5 damage and Brutal 1, that is 21 damage on a hit, or 10 on a miss, from Fireball. There's also the possibility of doing a critical hit, which would be 29 + any extra damage if using a magic implement (+2d6 or more at that level?). SCloud will do 5.5 + Int mod damage, plus whatever from the implement. (SCloud may not be an evocation, so we don't know if it gets brutal or not. Seems more like a conjuration to me.) And if you move it over the monsters, it will block LOS... which gives the monsters TOTAL CONCEALMENT, and they can make stealth checks to hide. So you may not even know where the damn monsters are. Many monsters, including undead and constructs, are either resistant or immune to poison, more so than to fire, another strike against the Cloud. So I don't think the case against Fireball is that clear cut.</p></blockquote><p></p>
[QUOTE="nookiemonster, post: 5312154, member: 94853"] The most important advantage that Stinking Cloud has over Fireball is that it's a golden opportunity to make a stupid fart joke while one of the other players is drinking soda. Sure, you'll get a lot of Dr. Pepper everywhere, and the DM will probably declare that the boogers that your buddy sneezed onto your mini are green slimes, but it's still worth it. Edit: More seriously, Fireball covers a much larger area than Stinking Cloud (I will not abbreviate it as SCloud, as someone will no doubt pronounce that as "asscloud" and one fart joke is quite enough for my first post), FB covers 49 squares and the Cloud covers only 25, about half the area. SCloud (sorry) also does less damage. Assuming +5 damage and Brutal 1, that is 21 damage on a hit, or 10 on a miss, from Fireball. There's also the possibility of doing a critical hit, which would be 29 + any extra damage if using a magic implement (+2d6 or more at that level?). SCloud will do 5.5 + Int mod damage, plus whatever from the implement. (SCloud may not be an evocation, so we don't know if it gets brutal or not. Seems more like a conjuration to me.) And if you move it over the monsters, it will block LOS... which gives the monsters TOTAL CONCEALMENT, and they can make stealth checks to hide. So you may not even know where the damn monsters are. Many monsters, including undead and constructs, are either resistant or immune to poison, more so than to fire, another strike against the Cloud. So I don't think the case against Fireball is that clear cut. [/QUOTE]
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