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Essential Adventuring Equipment
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<blockquote data-quote="Archade" data-source="post: 3071182" data-attributes="member: 7654"><p>Flasks of oil - a popular maneuver with our group is to hit someone with a flask of alchemists fire (which burns for 2 rounds), and then every round hit the critter with a flask of oil.</p><p></p><p>Parchment and inkpens - so you can make maps and journals, and share them with your group or other NPCs.</p><p></p><p>A piece of chalk or coal or such that will let you use your parchment to make rubbings.</p><p></p><p>Buy a dog or riding dog! With a few ranks in Handle Animal, a decent Charisma check, and you can have a helpful combatant at 1st level.</p><p></p><p>Now that I'm home, I see a number of essential scrolls to buy - 0 level mending (for that raggedy map or book you found), 1st level Disguise Self, Erase, Jump, Protection from Evil, Unseen Servant (to avoid trap effects and fetch things you think are in bad places), Identify (so you don't have to bother memorizing it).</p><p></p><p>A wand of cure light wounds should be the party's first investment - remember, it can be used by Clerics, Druids, Paladins, Rangers, and Bards.</p></blockquote><p></p>
[QUOTE="Archade, post: 3071182, member: 7654"] Flasks of oil - a popular maneuver with our group is to hit someone with a flask of alchemists fire (which burns for 2 rounds), and then every round hit the critter with a flask of oil. Parchment and inkpens - so you can make maps and journals, and share them with your group or other NPCs. A piece of chalk or coal or such that will let you use your parchment to make rubbings. Buy a dog or riding dog! With a few ranks in Handle Animal, a decent Charisma check, and you can have a helpful combatant at 1st level. Now that I'm home, I see a number of essential scrolls to buy - 0 level mending (for that raggedy map or book you found), 1st level Disguise Self, Erase, Jump, Protection from Evil, Unseen Servant (to avoid trap effects and fetch things you think are in bad places), Identify (so you don't have to bother memorizing it). A wand of cure light wounds should be the party's first investment - remember, it can be used by Clerics, Druids, Paladins, Rangers, and Bards. [/QUOTE]
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