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General Tabletop Discussion
*TTRPGs General
Essential books for starting a campaign
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<blockquote data-quote="Crothian" data-source="post: 2427838" data-attributes="member: 232"><p>My new campaign kicks off tommorrow and as I've been preparing I've also really been able to take a good look at some books to help me out. THe books I tend to use a a little more generic in nature but also really refelct the type of game I like to run. </p><p></p><p>Toolbox and World Builders: These two books I relaly like for the detail they allow me to use. Its fun to prepare from books like these that allow me to insert the extra level of sesonry and bringing the world alive. I should also add Tabletop Games Bits of series. THose are PDFs that have descriptions in them to help DMs. </p><p></p><p>The next type of book are the lists books. Ronin arts is pretty much the king of these. THe book of Unusualy treasure Ronin arts did with Bad Axe Games is the main one I use though I will refer to many of the different PDFs in the coming months. Like above it is really about just more little details that make can make a campaign relaly cool.</p><p></p><p>The third type of book I really use are generic palces. The Book of Taverns Necrmoancer put out is the perfect example. Atlas put out the Sacred Ground books as well and these places are also ready to be inserted into my game with ease. </p><p></p><p>Lastly, are the little adventure quirks. Mystic Eye games had a great 4 book series on this the Foul Locales. Atlas also has the EN Route books that I use. These types of books are filled with little adventures usually very site based. </p><p></p><p>So, what are the essential books for your campaign and why?</p></blockquote><p></p>
[QUOTE="Crothian, post: 2427838, member: 232"] My new campaign kicks off tommorrow and as I've been preparing I've also really been able to take a good look at some books to help me out. THe books I tend to use a a little more generic in nature but also really refelct the type of game I like to run. Toolbox and World Builders: These two books I relaly like for the detail they allow me to use. Its fun to prepare from books like these that allow me to insert the extra level of sesonry and bringing the world alive. I should also add Tabletop Games Bits of series. THose are PDFs that have descriptions in them to help DMs. The next type of book are the lists books. Ronin arts is pretty much the king of these. THe book of Unusualy treasure Ronin arts did with Bad Axe Games is the main one I use though I will refer to many of the different PDFs in the coming months. Like above it is really about just more little details that make can make a campaign relaly cool. The third type of book I really use are generic palces. The Book of Taverns Necrmoancer put out is the perfect example. Atlas put out the Sacred Ground books as well and these places are also ready to be inserted into my game with ease. Lastly, are the little adventure quirks. Mystic Eye games had a great 4 book series on this the Foul Locales. Atlas also has the EN Route books that I use. These types of books are filled with little adventures usually very site based. So, what are the essential books for your campaign and why? [/QUOTE]
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