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General Tabletop Discussion
*Dungeons & Dragons
Essential Classes: A Thought Experiment
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<blockquote data-quote="ccs" data-source="post: 7472189" data-attributes="member: 6803664"><p>You know what I see with all of this DIY MC, feats, adding bit & pieces to classes, & sub-classing going on here? </p><p>A lot of wasted time/effort. Probably to get to a less satisfying point (because of lack of enough feats) in the end.</p><p></p><p>Consider: Let's say I want to play a Paladin. 1st? I have to make a character who's NOT a paladin - either a fighter or cleric. Making whatever series of choices at character creation & up through ? lvs of play it takes to gain features xyz. Then I have to MC into the other. Again, making all kinds of choices over x lvs. And then finally somewhere after that I spend more invocations or feats to finally approximate what I wanted to play originally.</p><p>How many lvs did it take me to manage this?</p><p>At what lv does this campaign peter out?</p><p></p><p>So a new campaign begins & I repeat the laborious effort for some other class.... </p><p></p><p>OR</p><p>I could just join someone else's actual D&D game & play a 1st lv paladin etc on day 1. </p><p></p><p>Instead of reinventing the whole wheel, why don't you try & imagine the game we <em>have</em> as being (mostly) the end product of you're system. All that tedious work of combining stuff to make a lot of the classes like paladin, casters, monks/barbarians etc has already been done off-screen, before play began.</p></blockquote><p></p>
[QUOTE="ccs, post: 7472189, member: 6803664"] You know what I see with all of this DIY MC, feats, adding bit & pieces to classes, & sub-classing going on here? A lot of wasted time/effort. Probably to get to a less satisfying point (because of lack of enough feats) in the end. Consider: Let's say I want to play a Paladin. 1st? I have to make a character who's NOT a paladin - either a fighter or cleric. Making whatever series of choices at character creation & up through ? lvs of play it takes to gain features xyz. Then I have to MC into the other. Again, making all kinds of choices over x lvs. And then finally somewhere after that I spend more invocations or feats to finally approximate what I wanted to play originally. How many lvs did it take me to manage this? At what lv does this campaign peter out? So a new campaign begins & I repeat the laborious effort for some other class.... OR I could just join someone else's actual D&D game & play a 1st lv paladin etc on day 1. Instead of reinventing the whole wheel, why don't you try & imagine the game we [I]have[/I] as being (mostly) the end product of you're system. All that tedious work of combining stuff to make a lot of the classes like paladin, casters, monks/barbarians etc has already been done off-screen, before play began. [/QUOTE]
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Essential Classes: A Thought Experiment
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