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<blockquote data-quote="Neonchameleon" data-source="post: 5705378" data-attributes="member: 87792"><p>Monster Vault is a massive improvement to the MM1 even if it's smaller. And Monster Vault: Threats to the Nentir Vale is great. Both are well worth getting for any DM.</p><p> </p><p>The DM kit is not worth it if you have the DMG1 and 2. It's just a replacement.</p><p> </p><p>Heroes of Shadow is a splatbook and not that great a one.</p><p> </p><p>The two player books (Fallen Lands/Forgotten Kingdoms) might be. Do you have any players with analysis paralysis over the number of options they have? The thief is great for rogues who are interested in skilled sneaking and don't want to think about melee tactics. And Slayers (2 handed striker fighter), Knights (sword + board defender fighter), Hunters (archer ranger), and Scouts (two weapon ranger) are great for people who are dropping in at high level or who suffer from analysis paralysis. Or for companion characters. But if your PCs are all already happy then don't bother - just treat them as splatbooks and unfocussed ones at that. (The mage is a better implementation of the wizard other than the lack of Ritual caster, but the difference is minor). Still at <a href="http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=heroes+fallen+lands" target="_blank">$13 each</a> I'd say they are good value.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5705378, member: 87792"] Monster Vault is a massive improvement to the MM1 even if it's smaller. And Monster Vault: Threats to the Nentir Vale is great. Both are well worth getting for any DM. The DM kit is not worth it if you have the DMG1 and 2. It's just a replacement. Heroes of Shadow is a splatbook and not that great a one. The two player books (Fallen Lands/Forgotten Kingdoms) might be. Do you have any players with analysis paralysis over the number of options they have? The thief is great for rogues who are interested in skilled sneaking and don't want to think about melee tactics. And Slayers (2 handed striker fighter), Knights (sword + board defender fighter), Hunters (archer ranger), and Scouts (two weapon ranger) are great for people who are dropping in at high level or who suffer from analysis paralysis. Or for companion characters. But if your PCs are all already happy then don't bother - just treat them as splatbooks and unfocussed ones at that. (The mage is a better implementation of the wizard other than the lack of Ritual caster, but the difference is minor). Still at [url=http://www.amazon.com/s/ref=nb_sb_noss?url=search-alias%3Daps&field-keywords=heroes+fallen+lands]$13 each[/url] I'd say they are good value. [/QUOTE]
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