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<blockquote data-quote="Droogie128" data-source="post: 5709136" data-attributes="member: 74952"><p>You totally missed the point completely.</p><p></p><p>Emartial classes have an extremely limited amount of tactical options to choose from. They get one extremely small pool of tricks/stances/ whatever to pick from throughout their entire career. The options available never change from 1-30. They're reduced to one trick ponies, and have had versatility removed almost completely.</p><p></p><p>The mage retains a huge amount of versatility, receives thousands more tactical options (due to retaining the aedu structure), and is almost fully compatible with its phb1 counterpart.</p><p></p><p>Martial classes became more narrow, mages became more broad. I find this almost insulting, as tge martial power source has been my favorite. It's like they're saying the people playing martial classes can't handle the vast array of options available to the caster. Something that was common in previous editions, and that 4e core killed off.</p><p></p><p>Wizards rule (built for the superior intellectual gamer). Fighters drool (built for Gomer Pyle). Martial = the training wheels of D&d once again. </p><p></p><p>New guy joins, let him play the fighter. I hated that in previous editions, and now it's back.</p><p></p><p>Now, if they had made the mage the same way as a simple blaster type with a similar mechanic, I might not have minded. They chose to make it linear/simple martial classes, complex wizards. </p><p></p><p>Sent from my Droid using Tapatalk</p></blockquote><p></p>
[QUOTE="Droogie128, post: 5709136, member: 74952"] You totally missed the point completely. Emartial classes have an extremely limited amount of tactical options to choose from. They get one extremely small pool of tricks/stances/ whatever to pick from throughout their entire career. The options available never change from 1-30. They're reduced to one trick ponies, and have had versatility removed almost completely. The mage retains a huge amount of versatility, receives thousands more tactical options (due to retaining the aedu structure), and is almost fully compatible with its phb1 counterpart. Martial classes became more narrow, mages became more broad. I find this almost insulting, as tge martial power source has been my favorite. It's like they're saying the people playing martial classes can't handle the vast array of options available to the caster. Something that was common in previous editions, and that 4e core killed off. Wizards rule (built for the superior intellectual gamer). Fighters drool (built for Gomer Pyle). Martial = the training wheels of D&d once again. New guy joins, let him play the fighter. I hated that in previous editions, and now it's back. Now, if they had made the mage the same way as a simple blaster type with a similar mechanic, I might not have minded. They chose to make it linear/simple martial classes, complex wizards. Sent from my Droid using Tapatalk [/QUOTE]
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