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<blockquote data-quote="doctorhook" data-source="post: 5709473" data-attributes="member: 58401"><p>Why do you read into the design so cynically? There's a good case to be made that Martial classes are simpler because their business <em><strong>is</strong></em> simpler; at its most straightforward, what they do is swing a sword. This has nothing to do with any kind of assumptions about the nature of people who play Martial classes, and I don't think you should take it as a personal insult that Fighters don't have Daily powers anymore.</p><p></p><p><span style="font-size: 9px">(I also think you overestimate the complexity of the Mage/Wizard; it's supposed to be a class with a big book of reality-bending powers to choose from. Some of those powers can be used more often than others, but there's hardly much nuance to it; most of the time, a Mage's choice boils down to "which spell makes the biggest explosion and does the most damage, and where can I use it to hit the most enemies?" At best, it's no more complex than the Knight or Slayer is, and especially in the case of the Knight, I'd argue that Mage requires <em><strong>less</strong></em> tactical thinking; at least the Knight has to worry about standing in the right spot and keeping enemies from moving in on that idiot, squishy caster who keeps running out from cover.)</span></p><p></p><p>I happen to be a big fan of Martial classes myself, just like you. I didn't have any problem with the AEDU structure for Fighters and Rogues and Warlords, but these days I really honestly believe that the way Essentials does the Martial power source makes a lot more sense. By building everything Martial around At-Will powers, we don't have to strain anyone's credulity by trying to explain how a "realistic", physically-based power source has abilities that only work once per day; if you picked up a sword yourself, in real life, is there any way you could think of to swing it that you could do only once each day (barring injuring yourself with the thing)?</p><p></p><p>An At-Will/basic-attack-based system of powers for Martial characters makes sense. Yes, it's arguably less complex, but there's no reason to assume that's meant as any kind of insult to players, especially since Martial character now (unlike in previous editions) are perfectly capable and combat relevant all the way up to level 30.</p><p></p><p>Here's a quote you might find interesting:</p></blockquote><p></p>
[QUOTE="doctorhook, post: 5709473, member: 58401"] Why do you read into the design so cynically? There's a good case to be made that Martial classes are simpler because their business [I][B]is[/B][/I] simpler; at its most straightforward, what they do is swing a sword. This has nothing to do with any kind of assumptions about the nature of people who play Martial classes, and I don't think you should take it as a personal insult that Fighters don't have Daily powers anymore. [SIZE=1](I also think you overestimate the complexity of the Mage/Wizard; it's supposed to be a class with a big book of reality-bending powers to choose from. Some of those powers can be used more often than others, but there's hardly much nuance to it; most of the time, a Mage's choice boils down to "which spell makes the biggest explosion and does the most damage, and where can I use it to hit the most enemies?" At best, it's no more complex than the Knight or Slayer is, and especially in the case of the Knight, I'd argue that Mage requires [I][B]less[/B][/I] tactical thinking; at least the Knight has to worry about standing in the right spot and keeping enemies from moving in on that idiot, squishy caster who keeps running out from cover.)[/SIZE] I happen to be a big fan of Martial classes myself, just like you. I didn't have any problem with the AEDU structure for Fighters and Rogues and Warlords, but these days I really honestly believe that the way Essentials does the Martial power source makes a lot more sense. By building everything Martial around At-Will powers, we don't have to strain anyone's credulity by trying to explain how a "realistic", physically-based power source has abilities that only work once per day; if you picked up a sword yourself, in real life, is there any way you could think of to swing it that you could do only once each day (barring injuring yourself with the thing)? An At-Will/basic-attack-based system of powers for Martial characters makes sense. Yes, it's arguably less complex, but there's no reason to assume that's meant as any kind of insult to players, especially since Martial character now (unlike in previous editions) are perfectly capable and combat relevant all the way up to level 30. Here's a quote you might find interesting: [/QUOTE]
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