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Essential Feats?
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<blockquote data-quote="Thanee" data-source="post: 1937871" data-attributes="member: 478"><p>@Lord Pendragon: I think you confuse "very powerful" with "essential".</p><p></p><p>A wizard does not need Craft Wondrous Item, just because it's powerful. If so, then every character would need Leadership, the arguably most powerful feat in all D&D. Every arcane spellcaster would need the Snowcasting/Cold Pentration crap, because it's cool ( <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> ) if your spells go right through any energy resistance and even partially through immunity.</p><p></p><p>There are many powerful choices... but essential is more than just powerful.</p><p></p><p>Anyways... about Precise Shot vs. Rapid Shot - I actually would pick Rapid Shot over Precise Shot, if I could have only one of these. Why? Not that Precise Shot isn't great, but it's often possible to shoot targets not in melee, so the -4 penalty can be circumvented otherwise. Rapid Shot always gives an advantage, and a rather huge one, too.</p><p></p><p>Normally, I'd just want to have both, tho. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And Augment Healing? Sure, it's good, but it costs a feat. Clerics do not have a lot of those. Healing spells are very good already, there really is no <em>need</em> for this feat, even tho it is quite powerful for sure.</p><p></p><p>Also Energy Substitution... so every sorcerer needs to be a "blaster type" caster? And even then, you normally have spells of a different energy type, so the effect of the feat is already lessened. It's good for sure, but just not essential.</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 1937871, member: 478"] @Lord Pendragon: I think you confuse "very powerful" with "essential". A wizard does not need Craft Wondrous Item, just because it's powerful. If so, then every character would need Leadership, the arguably most powerful feat in all D&D. Every arcane spellcaster would need the Snowcasting/Cold Pentration crap, because it's cool ( :uhoh: ) if your spells go right through any energy resistance and even partially through immunity. There are many powerful choices... but essential is more than just powerful. Anyways... about Precise Shot vs. Rapid Shot - I actually would pick Rapid Shot over Precise Shot, if I could have only one of these. Why? Not that Precise Shot isn't great, but it's often possible to shoot targets not in melee, so the -4 penalty can be circumvented otherwise. Rapid Shot always gives an advantage, and a rather huge one, too. Normally, I'd just want to have both, tho. :) And Augment Healing? Sure, it's good, but it costs a feat. Clerics do not have a lot of those. Healing spells are very good already, there really is no [i]need[/i] for this feat, even tho it is quite powerful for sure. Also Energy Substitution... so every sorcerer needs to be a "blaster type" caster? And even then, you normally have spells of a different energy type, so the effect of the feat is already lessened. It's good for sure, but just not essential. Bye Thanee [/QUOTE]
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