Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Essential Fighter’s Handbook
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 9859269" data-attributes="member: 1465"><p>I am generally <em>not </em>on board with the 2024 revision of the game, and that already pulls me away from being in the target audience.</p><p></p><p>Then, having played a lot of 3rd edition, the idea of having class-focused books for me personally feels like a step backwards, and brings me back to what I hated most of 3rd edition, which was bloat. I would never buy such book for 5e. But that's just me, and I have learned that typically an edition's core books alone always feel to me a bit short on character material, but the first wave of supplements takes that away and makes an edition quite complete for any of my long-term plans as a player (this happened to me with the first 5 "splatbooks" of 3ed, and with Xanathar alone of 5e).</p><p></p><p>This is obviously not a marketing advice, I am not a good representative of the D&D fanbase, and I am actually quite confident that such book would sell well, if that's your concern at the moment.</p><p></p><p>But if you have also some purpose of somewhat advancing the game forward in some alternative interesting direction (as was with A5E), I would personally try something different than this old class-oriented formula. For instance, instead of an "essential fighter's handbook", I'd be interested in an "essential <em>fighting </em>handbook" (or "essential handbook of <em>combat</em>") that would cover topics related to deepening and expanding the combat pillar for everyone. Not a book with more material, but a book that teaches players how to have their PCs fight to the best of their abilities, how to take advantage of what is already there for Fighters as well as other classes (basically something more in the style of Keith Ammann's books and articles). And then there could be an "essential handbook of <em>exploration</em>" and an "essential handbook of <em>intrigue". </em></p><p></p><p>There would still be room for new material, but with the book framed about a topic/pillar instead of a single class, every player could benefit from it. New equipment/weapons/armors would certainly be in! I would also certainly endorse new <em>feats</em> because those are generally class-agnostic, but also new <em>battlemaster maneuvers</em> because even if they sound subclass-specific there is actually the Martial Adept feat which makes everyone eligible. If 2024 also has a feat for making Fighting Style available as a feat, then new Fighting Styles would fit the bill as well, at which point you may even include a few new Cantrips and low-level spells, so at the end it's not like the book would be empty of new character material... basically I would just take out the 50 subclasses, and that would already make the book class-agnostic. But I would be more interested in the non-character-material which would advance the way players invest into playing the combat pillar better and deeper (including with the optional new rules you mention).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9859269, member: 1465"] I am generally [I]not [/I]on board with the 2024 revision of the game, and that already pulls me away from being in the target audience. Then, having played a lot of 3rd edition, the idea of having class-focused books for me personally feels like a step backwards, and brings me back to what I hated most of 3rd edition, which was bloat. I would never buy such book for 5e. But that's just me, and I have learned that typically an edition's core books alone always feel to me a bit short on character material, but the first wave of supplements takes that away and makes an edition quite complete for any of my long-term plans as a player (this happened to me with the first 5 "splatbooks" of 3ed, and with Xanathar alone of 5e). This is obviously not a marketing advice, I am not a good representative of the D&D fanbase, and I am actually quite confident that such book would sell well, if that's your concern at the moment. But if you have also some purpose of somewhat advancing the game forward in some alternative interesting direction (as was with A5E), I would personally try something different than this old class-oriented formula. For instance, instead of an "essential fighter's handbook", I'd be interested in an "essential [I]fighting [/I]handbook" (or "essential handbook of [I]combat[/I]") that would cover topics related to deepening and expanding the combat pillar for everyone. Not a book with more material, but a book that teaches players how to have their PCs fight to the best of their abilities, how to take advantage of what is already there for Fighters as well as other classes (basically something more in the style of Keith Ammann's books and articles). And then there could be an "essential handbook of [I]exploration[/I]" and an "essential handbook of [I]intrigue". [/I] There would still be room for new material, but with the book framed about a topic/pillar instead of a single class, every player could benefit from it. New equipment/weapons/armors would certainly be in! I would also certainly endorse new [I]feats[/I] because those are generally class-agnostic, but also new [I]battlemaster maneuvers[/I] because even if they sound subclass-specific there is actually the Martial Adept feat which makes everyone eligible. If 2024 also has a feat for making Fighting Style available as a feat, then new Fighting Styles would fit the bill as well, at which point you may even include a few new Cantrips and low-level spells, so at the end it's not like the book would be empty of new character material... basically I would just take out the 50 subclasses, and that would already make the book class-agnostic. But I would be more interested in the non-character-material which would advance the way players invest into playing the combat pillar better and deeper (including with the optional new rules you mention). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Essential Fighter’s Handbook
Top