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Essential Mage: The return of schools
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<blockquote data-quote="Aegeri" data-source="post: 5248598" data-attributes="member: 78116"><p>It's a single daily power that you can turn into an encounter with archmage, or just use 3 times per day. That's one of the single best controller powers in 4E, which oddly enough as I said you want to <em>miss</em> with.</p><p></p><p>What's better, rolling twice vs. Will or a 3 turn (Destructive Salutation x 3 epic missing deliberately every attack) guaranteed stun that very few solos in the game can do jack about by RAW? How long with absolute freedom to do whatever they want do you think it takes an epic tier party to dismantle any epic solo? I can tell you now it's <em>not</em> going to be 3 turns. Damage doesn't make you a controller, making sure things don't do anything makes you a controller and destructive salutation is <em>supreme</em> on the roost at that.</p><p></p><p>It was never that good and I've forever disagreed with anyone who claimed that. I had a PC who used it in one of my epic games and it never did anything important when it actually mattered. Partly because he spends a lot of his time, dazed, prone or needing his minor actions for something. That power very rarely did anything spectacular at all.</p><p></p><p>Also it's called Wizard's Fury and Magic Missile has always been terrible outside a few niche builds.</p><p></p><p>This is completely irrelevant to the fact Wizards have a massive horde of good PPs to pick from.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5248598, member: 78116"] It's a single daily power that you can turn into an encounter with archmage, or just use 3 times per day. That's one of the single best controller powers in 4E, which oddly enough as I said you want to [I]miss[/I] with. What's better, rolling twice vs. Will or a 3 turn (Destructive Salutation x 3 epic missing deliberately every attack) guaranteed stun that very few solos in the game can do jack about by RAW? How long with absolute freedom to do whatever they want do you think it takes an epic tier party to dismantle any epic solo? I can tell you now it's [I]not[/I] going to be 3 turns. Damage doesn't make you a controller, making sure things don't do anything makes you a controller and destructive salutation is [i]supreme[/i] on the roost at that. It was never that good and I've forever disagreed with anyone who claimed that. I had a PC who used it in one of my epic games and it never did anything important when it actually mattered. Partly because he spends a lot of his time, dazed, prone or needing his minor actions for something. That power very rarely did anything spectacular at all. Also it's called Wizard's Fury and Magic Missile has always been terrible outside a few niche builds. This is completely irrelevant to the fact Wizards have a massive horde of good PPs to pick from. [/QUOTE]
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