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Essential Mage: The return of schools
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<blockquote data-quote="Aegeri" data-source="post: 5248601" data-attributes="member: 78116"><p>Psions are not really great, I've had one in most of heroic before and until they can spam mind thrust or dishearten (or just both in certain circumstances) the psion is not a great class. Once they can spam either mind thrust or dishearten every encounter that's pretty much the end of anything ever challenging the party again though - especially solos and elites.</p><p></p><p>Edit: I'd like to point out, just for amusement that this statement is ironic given Dishearten stops every attack, every encounter of every day. A -7 (or higher) penalty to hit is crippling for nearly every monster in 4th edition, can be done every round and done EVERY encounter. In an area burst 1 to boot. Why would you care if you can invalidate a melee attack twice an encounter, when you're doing it every round every encounter? Noting that, before you can do this <em>at will</em> it's not that great. Creatures can delay to get around the penalty, you can't always wait to catch them all off guard (because you can't use the augment 2 effectively at-will) and such forth. It's once you can use these for all 5 or so rounds of your average combat that they truly enter "ridiculous" territory.</p><p></p><p>Edit2: I think people are going to find when Mind Thrust and Dishearten <em>are</em> fixed that the Psion is going to be left wondering what to do.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5248601, member: 78116"] Psions are not really great, I've had one in most of heroic before and until they can spam mind thrust or dishearten (or just both in certain circumstances) the psion is not a great class. Once they can spam either mind thrust or dishearten every encounter that's pretty much the end of anything ever challenging the party again though - especially solos and elites. Edit: I'd like to point out, just for amusement that this statement is ironic given Dishearten stops every attack, every encounter of every day. A -7 (or higher) penalty to hit is crippling for nearly every monster in 4th edition, can be done every round and done EVERY encounter. In an area burst 1 to boot. Why would you care if you can invalidate a melee attack twice an encounter, when you're doing it every round every encounter? Noting that, before you can do this [i]at will[/i] it's not that great. Creatures can delay to get around the penalty, you can't always wait to catch them all off guard (because you can't use the augment 2 effectively at-will) and such forth. It's once you can use these for all 5 or so rounds of your average combat that they truly enter "ridiculous" territory. Edit2: I think people are going to find when Mind Thrust and Dishearten [I]are[/I] fixed that the Psion is going to be left wondering what to do. [/QUOTE]
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