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<blockquote data-quote="Shin Okada" data-source="post: 5348734" data-attributes="member: 1956"><p># Ritual Components</p><p>IMHO components should be combined into one. Just let PC buy Residium. Or even Residium itself can be the "cash" in the default D&D world. It is a fantasy world full of magic. Why "the source of magic" cannot be the main currency? It will eliminate a lot of bothersome book keeping.</p><p></p><p>(By the way, as I have stated in another thread, the new Item Rarity system is the only one paradigms which I think must not be changed in that way.)</p><p></p><p># God and Domain</p><p>It seems that it is already started in a certain way, but God and Domain rule can be eliminated. A god chosen by a player just for taking appropriate domain feat is ..... not a good idea.</p><p></p><p># Having one Patron God</p><p>Also, not restricting Divine characters have one certain patron deity will be the way to go. In fact, many of the clergy men/women in pantheistic culture have been worshiping multiple deities related to his temple/shrine/communion, or worshiping all the gods in their mythology. And non-clergy people in such culture usually revere all the gods in their mythology.</p><p></p><p># Mount</p><p>I understand that most adventures are assuming that adventurers are walking by their own feats. And using mounts will be too complex as a default rule. But by current rule, unless a PC takes some specific paragon path and such, he must "buy" his mount. And that mount will eventually become useless as that one is too low in level. There maybe special feat which all the character can take and have reasonably tough (i mean durable, not strong in offense) mount. That will help when a DM wants to run a campaign which involves a lot of long-ride and wilderness adventures.</p><p></p><p># Much clear, dedicated 3d combat section</p><p>Terrain is an integral part of combat encounters in 4e. And we see a lot of elevated terrain in official adventures. And there are a lot of flying monsters. Yet, we don't have clear and easy-to-understand rule to handle 3d combat. Namely, handling blast area and such in 3d. Now we need it.</p><p></p><p># Ranged Defender, maybe?</p><p>There are ranged controllers, ranged leaders & ranged strikers. Maybe it is time to introduce some ranged defender. By using marked condition rule, I guess now R&D team can make one.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5348734, member: 1956"] # Ritual Components IMHO components should be combined into one. Just let PC buy Residium. Or even Residium itself can be the "cash" in the default D&D world. It is a fantasy world full of magic. Why "the source of magic" cannot be the main currency? It will eliminate a lot of bothersome book keeping. (By the way, as I have stated in another thread, the new Item Rarity system is the only one paradigms which I think must not be changed in that way.) # God and Domain It seems that it is already started in a certain way, but God and Domain rule can be eliminated. A god chosen by a player just for taking appropriate domain feat is ..... not a good idea. # Having one Patron God Also, not restricting Divine characters have one certain patron deity will be the way to go. In fact, many of the clergy men/women in pantheistic culture have been worshiping multiple deities related to his temple/shrine/communion, or worshiping all the gods in their mythology. And non-clergy people in such culture usually revere all the gods in their mythology. # Mount I understand that most adventures are assuming that adventurers are walking by their own feats. And using mounts will be too complex as a default rule. But by current rule, unless a PC takes some specific paragon path and such, he must "buy" his mount. And that mount will eventually become useless as that one is too low in level. There maybe special feat which all the character can take and have reasonably tough (i mean durable, not strong in offense) mount. That will help when a DM wants to run a campaign which involves a lot of long-ride and wilderness adventures. # Much clear, dedicated 3d combat section Terrain is an integral part of combat encounters in 4e. And we see a lot of elevated terrain in official adventures. And there are a lot of flying monsters. Yet, we don't have clear and easy-to-understand rule to handle 3d combat. Namely, handling blast area and such in 3d. Now we need it. # Ranged Defender, maybe? There are ranged controllers, ranged leaders & ranged strikers. Maybe it is time to introduce some ranged defender. By using marked condition rule, I guess now R&D team can make one. [/QUOTE]
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