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Essential PF2ER Elements
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<blockquote data-quote="Reynard" data-source="post: 9277063" data-attributes="member: 467"><p>I am beginning the process of creating a rule set distilled from PF2E(R) for heroic portal fantasy (inspired by the way Shadowdark was able to distill 5E D&D down for old school dungeon exploration). I am looking for input from folks who play PF2E(R) as to what elements of play are essential to their enjoyment of the game and its usefulness at the table.</p><p></p><p>I am definitely going to keep the 3 action economy, the ability scores as modifiers only, the 3 saves and the general structure of relying on traits to do a lot of the mechanical heavy lifting. I am definitely going to have to trim character generation, options and advancement way down to some core components for strong portal fantasy archetypes. I am not sure what to do about monster stat blocks other than I know I want them to be leaner but also make sure no monsters are just bags of hit points.</p><p></p><p>If you have ideas of what is essential to keep a trimmed down version of PF2E(R) recognizable as a a descendent of it, please feel free to comment. or, if you have ideas about what makes a good heroic portal fantasy game, I'd interested.</p><p></p><p>Just a note, though: if you answer is something like "you can't" or "why bother" I am not really interested in that discussion. Thanks.</p></blockquote><p></p>
[QUOTE="Reynard, post: 9277063, member: 467"] I am beginning the process of creating a rule set distilled from PF2E(R) for heroic portal fantasy (inspired by the way Shadowdark was able to distill 5E D&D down for old school dungeon exploration). I am looking for input from folks who play PF2E(R) as to what elements of play are essential to their enjoyment of the game and its usefulness at the table. I am definitely going to keep the 3 action economy, the ability scores as modifiers only, the 3 saves and the general structure of relying on traits to do a lot of the mechanical heavy lifting. I am definitely going to have to trim character generation, options and advancement way down to some core components for strong portal fantasy archetypes. I am not sure what to do about monster stat blocks other than I know I want them to be leaner but also make sure no monsters are just bags of hit points. If you have ideas of what is essential to keep a trimmed down version of PF2E(R) recognizable as a a descendent of it, please feel free to comment. or, if you have ideas about what makes a good heroic portal fantasy game, I'd interested. Just a note, though: if you answer is something like "you can't" or "why bother" I am not really interested in that discussion. Thanks. [/QUOTE]
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