Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Essential science guide for artificer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Unwise" data-source="post: 7867981" data-attributes="member: 98008"><p>My "scientists" use the basic elemental understanding of science.</p><p></p><p>When it comes to biology stuff, they think a dwarf has more earth element in them, that is why they are dour, hardy and slow. The elf has more air in their makeup, so is flighty, swift and aloof. So when he gives a healing potion, it is generally made up of elements in the right mix for the species in question. His haste potion will be diluted elemental fire and wind, with just enough earth and water to stop it killing the imbiber.</p><p></p><p>I make regular references to the "science" of astrology. He can't prepare a stoneskin potion today, because the moon is in decline. Of course, I mean that is just basic science, everybody knows that.</p><p></p><p>Explosions are made by forcing two elements that don't want to be together into the same form. So making fire act like earthen dust (sulfa, charcoal), then adding more fire to it (fuse) turns it back into fire rapidly, making the explosion. Saltpetre is made from earth that has been soaked in water and it hates it, it wants to expel the water, hence it can be made volatile.</p><p></p><p>My alchemist kept collecting the blood and urine of the party at every opportunity. He said it was important to gather their essential salts and distil their blood into making good healing potions. He smelt terrible.</p><p></p><p>Scientists see magic flow like electricity through runes. Think of a rune as simply a circuit board that makes the magic flow as required. Dispelling magic is just an EMP device.</p><p></p><p>I stay away from real physics and chemistry. The DM should not have to know any of that stuff. Don't try to McGyver stuff with real world knowledge. It can be fun playing up science from earlier times. My characters would use leeches, drink mercury for good health and smoke tabacco to "keep the lungs clear".</p><p></p><p>P.S. One thing I found super fun was to pretend that my spells did not have the intended effect at all. I would say "Stand back! I will scorch them all them with NAPALM!" Then I cast the Grease spell, not Fireball. "Dammit! That was Petroleum Jelly, not Jellied Petroleum! I'm going to kill that apprentice!"</p></blockquote><p></p>
[QUOTE="Unwise, post: 7867981, member: 98008"] My "scientists" use the basic elemental understanding of science. When it comes to biology stuff, they think a dwarf has more earth element in them, that is why they are dour, hardy and slow. The elf has more air in their makeup, so is flighty, swift and aloof. So when he gives a healing potion, it is generally made up of elements in the right mix for the species in question. His haste potion will be diluted elemental fire and wind, with just enough earth and water to stop it killing the imbiber. I make regular references to the "science" of astrology. He can't prepare a stoneskin potion today, because the moon is in decline. Of course, I mean that is just basic science, everybody knows that. Explosions are made by forcing two elements that don't want to be together into the same form. So making fire act like earthen dust (sulfa, charcoal), then adding more fire to it (fuse) turns it back into fire rapidly, making the explosion. Saltpetre is made from earth that has been soaked in water and it hates it, it wants to expel the water, hence it can be made volatile. My alchemist kept collecting the blood and urine of the party at every opportunity. He said it was important to gather their essential salts and distil their blood into making good healing potions. He smelt terrible. Scientists see magic flow like electricity through runes. Think of a rune as simply a circuit board that makes the magic flow as required. Dispelling magic is just an EMP device. I stay away from real physics and chemistry. The DM should not have to know any of that stuff. Don't try to McGyver stuff with real world knowledge. It can be fun playing up science from earlier times. My characters would use leeches, drink mercury for good health and smoke tabacco to "keep the lungs clear". P.S. One thing I found super fun was to pretend that my spells did not have the intended effect at all. I would say "Stand back! I will scorch them all them with NAPALM!" Then I cast the Grease spell, not Fireball. "Dammit! That was Petroleum Jelly, not Jellied Petroleum! I'm going to kill that apprentice!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Essential science guide for artificer
Top