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*TTRPGs General
Essential spells for the arcane caster
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3115744" data-attributes="member: 1165"><p>It varies by level. What you need are some categories: defense, offense, miscellaneous. I'm not the right person to ask about the latter.</p><p></p><p>1) Color Spray is the best one IMO. Magic Missile becomes better, but I wouldn't pick it until 3rd-level. Mage Armor is great, and so is Shield. The latter you'll be casting for the rest of your character's existence, probably.</p><p></p><p>2) Glitterdust - area-of-effect blinding spell. Small radius means you can sometimes use it when your buddies are in melee with the bad guys. Ignores SR! (This means you can blind golems, who tend to have lame Will saves.) Also sometimes reveals the invisible. See Invisibility - very handy. Invisibility is, IMO, broken, requiring you to use this spell. (Broken because making the Spot check is basically impossible, and it makes ambushes too easy.) Mirror Image (see the FAQ) is one of the best defense spells ever; anything that protects you from targeted save-or-suffer spells is great. As long as you move at least 10 feet each round, at most you might lose two images per round (unless your opponent is an archer).</p><p></p><p>3) Fireball. Lightning Bolt is also good because often your enemies will be strong vs fire. Displacement is very strong against non-magic attacks.</p><p></p><p>4) Fear kicks a lot of butt; for some annoying reason enemies always made their save against it when I used it, but that was luck - Glitterdust, two levels lower, worked more often. Otiluke's Resilient Sphere, like Glitterdust, but a bit more limited.</p><p></p><p>5) Hold Monster is one of my favorites.</p><p></p><p>6) Flesh to Stone and Disintegrate are two of my favorites. FtS is especially good; it's not a death effect but it might as well be! Chain Lightning is one of the better attack spells.</p><p></p><p>7) Finger of Death - decent but not great. Clerics have a much better spell at this level. Never played a mage of this level though.</p><p></p><p>8) Horrid Wilting is great. Never played a mage of this level, though.</p><p></p><p>9) Dominate Monster is a cool one, but I've only been a character with this many levels twice (and never as a mage). Prismatic Sphere is a perennial favorite; it's cool, but the rules are a bit iffy and it's blatantly obvious that you're using it. Wail of the Banshee looks good, too.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3115744, member: 1165"] It varies by level. What you need are some categories: defense, offense, miscellaneous. I'm not the right person to ask about the latter. 1) Color Spray is the best one IMO. Magic Missile becomes better, but I wouldn't pick it until 3rd-level. Mage Armor is great, and so is Shield. The latter you'll be casting for the rest of your character's existence, probably. 2) Glitterdust - area-of-effect blinding spell. Small radius means you can sometimes use it when your buddies are in melee with the bad guys. Ignores SR! (This means you can blind golems, who tend to have lame Will saves.) Also sometimes reveals the invisible. See Invisibility - very handy. Invisibility is, IMO, broken, requiring you to use this spell. (Broken because making the Spot check is basically impossible, and it makes ambushes too easy.) Mirror Image (see the FAQ) is one of the best defense spells ever; anything that protects you from targeted save-or-suffer spells is great. As long as you move at least 10 feet each round, at most you might lose two images per round (unless your opponent is an archer). 3) Fireball. Lightning Bolt is also good because often your enemies will be strong vs fire. Displacement is very strong against non-magic attacks. 4) Fear kicks a lot of butt; for some annoying reason enemies always made their save against it when I used it, but that was luck - Glitterdust, two levels lower, worked more often. Otiluke's Resilient Sphere, like Glitterdust, but a bit more limited. 5) Hold Monster is one of my favorites. 6) Flesh to Stone and Disintegrate are two of my favorites. FtS is especially good; it's not a death effect but it might as well be! Chain Lightning is one of the better attack spells. 7) Finger of Death - decent but not great. Clerics have a much better spell at this level. Never played a mage of this level though. 8) Horrid Wilting is great. Never played a mage of this level, though. 9) Dominate Monster is a cool one, but I've only been a character with this many levels twice (and never as a mage). Prismatic Sphere is a perennial favorite; it's cool, but the rules are a bit iffy and it's blatantly obvious that you're using it. Wail of the Banshee looks good, too. [/QUOTE]
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