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Essential spells for the arcane caster
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<blockquote data-quote="Felix" data-source="post: 3116096" data-attributes="member: 3929"><p>If you're going to look at the arcane spells and decide which are absolutely necessary, you have to look at them as how they perform together; what kind of synergy will they have? Will spells become redundant in the presence of other spells?</p><p></p><p>Passwall and Disintegrate arn't the same spell, but they can perform the same function: boring your way through a physical obstacle. Passwall does it much more efficiently, but lacks other applications. I would argue Disintegrate is the better option here.</p><p></p><p>Similarly, you don't want to have all of Wall of Fire, Ice, Force and Stone; pick which one suits what you want to do with battlefield control and go with that one.</p><p></p><p>A sorcerer shouldn't have both Limited Wish and Wish, nor do I think it would be wise to have each Summon Monster spell (though a few of them for varying purposes wouldn't be necessairly unwise).</p><p></p><p>Other spells become much more attractive in conjunction with others; the Symbol spells are permanent until discharged, but they are much more useful when you also have access to Permanency.</p><p></p><p>----</p><p></p><p>That being said, there are no real "must-haves" for arcanists; it has everything to do with what is in your spellbook, or in your spells known, and how they work together: to protect you, to sustain you, to attack, and to revive.</p></blockquote><p></p>
[QUOTE="Felix, post: 3116096, member: 3929"] If you're going to look at the arcane spells and decide which are absolutely necessary, you have to look at them as how they perform together; what kind of synergy will they have? Will spells become redundant in the presence of other spells? Passwall and Disintegrate arn't the same spell, but they can perform the same function: boring your way through a physical obstacle. Passwall does it much more efficiently, but lacks other applications. I would argue Disintegrate is the better option here. Similarly, you don't want to have all of Wall of Fire, Ice, Force and Stone; pick which one suits what you want to do with battlefield control and go with that one. A sorcerer shouldn't have both Limited Wish and Wish, nor do I think it would be wise to have each Summon Monster spell (though a few of them for varying purposes wouldn't be necessairly unwise). Other spells become much more attractive in conjunction with others; the Symbol spells are permanent until discharged, but they are much more useful when you also have access to Permanency. ---- That being said, there are no real "must-haves" for arcanists; it has everything to do with what is in your spellbook, or in your spells known, and how they work together: to protect you, to sustain you, to attack, and to revive. [/QUOTE]
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