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<blockquote data-quote="Mannahnin" data-source="post: 8653898" data-attributes="member: 7026594"><p> <ul> <li data-xf-list-type="ul">Original D&D: The Strategic Review, Greyhawk and maybe Eldritch Wizardry. The others are far from essential.</li> <li data-xf-list-type="ul">Holmes Basic: N/A. Probably better treated as a supplement to OD&D.</li> <li data-xf-list-type="ul">Moldvay/Cook Basic/Expert: Nothing. The core books are all you need, although if you want to go third party, the B/X Companion by Jonathan Becker from 2010 is excellent.</li> <li data-xf-list-type="ul">BECM: Nothing. Masters is probably inessential. Maybe Companion as well, although it gives you the domain stuff that Moldvay/Cook is missing, and without that I guess what's the point of playing BECM rather than B/X? The Larry Elmore art, I suppose. And M-Us and Elves being allowed to learn more spells than just 1 per level, but I always house rule that in B/X.</li> <li data-xf-list-type="ul">1E: Fiend Folio and MM2 for adding to the variety of monsters and the improved random encounter charts. Unearthed Arcana is pretty much trash.</li> <li data-xf-list-type="ul">2E: I would say the Complete Handbooks for Fighter, Cleric, Wizard and Rogue. Tome of Magic is a contender. Certainly Forgotten Realms Adventures if you're playing in that setting.</li> <li data-xf-list-type="ul">3.0: Sword & Fist, Tome & Blood, Song & Silence, Masters of the Wild, Defenders of the Faith</li> <li data-xf-list-type="ul">3.5: Unearthed Arcana. PHB II probably. The Complete series got a lot of use at our tables too.</li> <li data-xf-list-type="ul">4E: Adventurer's Vault, PHB 2, MM 2 & 3, DMG 2, Monster Vault & MV: Threats to the Nentir Vale. The Rules Compendium. Arcane Power, Divine Power, and Martial Power are all also great.</li> <li data-xf-list-type="ul">5E: Xanathar's.</li> </ul></blockquote><p></p>
[QUOTE="Mannahnin, post: 8653898, member: 7026594"] [LIST] [*]Original D&D: The Strategic Review, Greyhawk and maybe Eldritch Wizardry. The others are far from essential. [*]Holmes Basic: N/A. Probably better treated as a supplement to OD&D. [*]Moldvay/Cook Basic/Expert: Nothing. The core books are all you need, although if you want to go third party, the B/X Companion by Jonathan Becker from 2010 is excellent. [*]BECM: Nothing. Masters is probably inessential. Maybe Companion as well, although it gives you the domain stuff that Moldvay/Cook is missing, and without that I guess what's the point of playing BECM rather than B/X? The Larry Elmore art, I suppose. And M-Us and Elves being allowed to learn more spells than just 1 per level, but I always house rule that in B/X. [*]1E: Fiend Folio and MM2 for adding to the variety of monsters and the improved random encounter charts. Unearthed Arcana is pretty much trash. [*]2E: I would say the Complete Handbooks for Fighter, Cleric, Wizard and Rogue. Tome of Magic is a contender. Certainly Forgotten Realms Adventures if you're playing in that setting. [*]3.0: Sword & Fist, Tome & Blood, Song & Silence, Masters of the Wild, Defenders of the Faith [*]3.5: Unearthed Arcana. PHB II probably. The Complete series got a lot of use at our tables too. [*]4E: Adventurer's Vault, PHB 2, MM 2 & 3, DMG 2, Monster Vault & MV: Threats to the Nentir Vale. The Rules Compendium. Arcane Power, Divine Power, and Martial Power are all also great. [*]5E: Xanathar's. [/LIST] [/QUOTE]
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