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General Tabletop Discussion
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Essential supplements for each edition
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<blockquote data-quote="JEB" data-source="post: 8660207" data-attributes="member: 10148"><p>So, tallying some of the responses so far, these seem to be the ones most considered essential for each edition:</p><p></p><p>0E: Greyhawk and Eldritch Wizardry. The other two supplements important but less so.</p><p></p><p>Moldvay: Expert Rulebook (of course)</p><p></p><p>BECMI: Expert and Companion Rules, less so Master Rules. Creature Catalog(ue) is also key.</p><p></p><p>1E: UA is a bit controversial but mostly considered essential. Fiend Folio and MM II. The Dungeoneer's Survival Guide is also important.</p><p></p><p>2E: The Complete Fighter's Handbook seems like a must. Followed by Complete Thief, and then Priest and Wizard. Of Player's Option books, Combat & Tactics and High-Level Campaigns are seen as important, but the other two not so much. Other important rulebooks: Complete Psionics, Tome of Magic, Arms & Equipment Guide. Aurora's Whole Realms Catalog, while setting-specific, is also well-regarded.</p><p></p><p>3.0: All five class books are considered the most important, followed by the Epic Level Handbook, Savage Species, and the Arms and Equipment Guide.</p><p></p><p>3.5: Book of Nine Swords got strong support (though also a little controversal). Complete Divine appears to be the best-regarded of the Complete series, followed by Fighter, Mage, and Arcane. PHB II, DMG II, and UA are important.</p><p></p><p>4E: MM 3 is the most popular of the core rules expansions, followed by PHB 2 and MM 2. Martial Power seems to be the best-regarded of the Power books.</p><p></p><p>5E: Xanathar's is by far the most essential, though MOTM is also up there, followed by Tasha's.</p><p></p><p>Interesting to see how some of you thought of certain setting-specific products as essential...</p></blockquote><p></p>
[QUOTE="JEB, post: 8660207, member: 10148"] So, tallying some of the responses so far, these seem to be the ones most considered essential for each edition: 0E: Greyhawk and Eldritch Wizardry. The other two supplements important but less so. Moldvay: Expert Rulebook (of course) BECMI: Expert and Companion Rules, less so Master Rules. Creature Catalog(ue) is also key. 1E: UA is a bit controversial but mostly considered essential. Fiend Folio and MM II. The Dungeoneer's Survival Guide is also important. 2E: The Complete Fighter's Handbook seems like a must. Followed by Complete Thief, and then Priest and Wizard. Of Player's Option books, Combat & Tactics and High-Level Campaigns are seen as important, but the other two not so much. Other important rulebooks: Complete Psionics, Tome of Magic, Arms & Equipment Guide. Aurora's Whole Realms Catalog, while setting-specific, is also well-regarded. 3.0: All five class books are considered the most important, followed by the Epic Level Handbook, Savage Species, and the Arms and Equipment Guide. 3.5: Book of Nine Swords got strong support (though also a little controversal). Complete Divine appears to be the best-regarded of the Complete series, followed by Fighter, Mage, and Arcane. PHB II, DMG II, and UA are important. 4E: MM 3 is the most popular of the core rules expansions, followed by PHB 2 and MM 2. Martial Power seems to be the best-regarded of the Power books. 5E: Xanathar's is by far the most essential, though MOTM is also up there, followed by Tasha's. Interesting to see how some of you thought of certain setting-specific products as essential... [/QUOTE]
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