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<blockquote data-quote="pming" data-source="post: 7995479" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>(1) <strong>DMG 1e</strong> (or, if you can find it, <strong>Hackmaster GMG</strong> 4th Ed [not the newest version, the first one]).</p><p></p><p>(2) <strong>Dungeoneers Survival Guide & Wilderness Survival Guide, 1e</strong> (great for ideas and rule tid-bits you might get inspired by)</p><p></p><p>(3) <strong>Veins of the Earth</strong> (for Lamentations of the Flame Princess or a B/X game; absolutely choc-full of cool, creepy and dark stuff for any trip your PC's may take underground).</p><p></p><p>(4) <strong>Talislanta </strong>(all the books; just about any version, but the 2nd seems to be most 'adaptable', in an imagination sense, to any D&D version...not the rules, just the overall presentation and feel).</p><p></p><p>Those books are ones that I keep close at hand no matter what game, or genre, I'm running. Just great reading and info all around. They never cease to give me ideas or insights! </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7995479, member: 45197"] Hiya! (1) [B]DMG 1e[/B] (or, if you can find it, [B]Hackmaster GMG[/B] 4th Ed [not the newest version, the first one]). (2) [B]Dungeoneers Survival Guide & Wilderness Survival Guide, 1e[/B] (great for ideas and rule tid-bits you might get inspired by) (3) [B]Veins of the Earth[/B] (for Lamentations of the Flame Princess or a B/X game; absolutely choc-full of cool, creepy and dark stuff for any trip your PC's may take underground). (4) [B]Talislanta [/B](all the books; just about any version, but the 2nd seems to be most 'adaptable', in an imagination sense, to any D&D version...not the rules, just the overall presentation and feel). Those books are ones that I keep close at hand no matter what game, or genre, I'm running. Just great reading and info all around. They never cease to give me ideas or insights! ^_^ Paul L. Ming [/QUOTE]
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