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General Tabletop Discussion
*Pathfinder & Starfinder
Essentialism and a solution to replacing the LA system
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<blockquote data-quote="Kerrick" data-source="post: 4460464" data-attributes="member: 4722"><p>Yeah, it's not a very good solution. I did, however, find a better one (see below). </p><p></p><p></p><p>"You got peanut butter in my chocolate!" Heh. Sorry, had to do it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>You also get -1 AC, you make a bigger target (and are easier to see), can't squeeze through spaces that your companions can, and pay twice as much for armor. So it all kind of balances out.</p><p></p><p>Anyway... I was reading the Pathfinder boards this morning, and I came across a discussion of (you guessed it) LA. Someone there had come up with another system to do it (<a href="http://forums.gleemax.com/showpost.php?p=9776626&postcount=3" target="_blank">link here</a>) and I thought about adapting part of that for my system.</p><p></p><p>To wit: If you have a monster with class levels, start it off with the heroic array (15, 14, 13, 12, 10, 8) instead of the basic array (11, 11, 11, 10, 10, 10). Match the highest stat with the 15, the next highest with the 14, etc. The example they give, oddly enough, is the minotaur:</p><p></p><p></p><p>So for starting stat bonuses, we end up with Str +4, Dex -2, Wis -2, Cha -2 (there's no -2 Int... I'm not sure where he came up with that). You can apply those to either a point buy system OR a random generation system equally. There are no level-based stat boosts, and you dump the HD.</p><p></p><p>Now, if I applied that to the bugbear, we'd have...</p><p></p><p>Str 15 - 15 (+0), Dex 13 - 12 (+1), Con 14 - 13 (+1), Int 12 - 10 (-2), Wis 10 - 10 (+0), Cha 8 - 9 (+1). </p><p></p><p>Odd, that... they're supposed to get +4 Str, +2 Dex, +2 Con, and -2 Cha. Obviously their stats need a bit of rearranging. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> I wouldn't give them more than +2 to Str, though, since they're only Medium. Rogue being a favored class for a race that averages 7 feet tall is an odd choice - fighter or barbarian would be much better, IMO. Then we could ditch the Dex bonus (which also makes little sense), and keep the Con bonus and Cha penalty. A sample stat array would then look something like this:</p><p></p><p>Str 17 (15+2), Con 16 (14+2), Dex 13 (13+0), Int 12 (12+0), Wis 8 (8+0), Cha 8 (10-2).</p><p></p><p>This hews fairly closely to the description (tactics are solid but not brilliant - indicating decent Int but lacking Wis to back it up), and they are willing to parley on occasion to gain something they want, but are short-tempered and have little patience - also low Wis and Cha).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4460464, member: 4722"] Yeah, it's not a very good solution. I did, however, find a better one (see below). "You got peanut butter in my chocolate!" Heh. Sorry, had to do it. :D You also get -1 AC, you make a bigger target (and are easier to see), can't squeeze through spaces that your companions can, and pay twice as much for armor. So it all kind of balances out. Anyway... I was reading the Pathfinder boards this morning, and I came across a discussion of (you guessed it) LA. Someone there had come up with another system to do it ([url=http://forums.gleemax.com/showpost.php?p=9776626&postcount=3]link here[/url]) and I thought about adapting part of that for my system. To wit: If you have a monster with class levels, start it off with the heroic array (15, 14, 13, 12, 10, 8) instead of the basic array (11, 11, 11, 10, 10, 10). Match the highest stat with the 15, the next highest with the 14, etc. The example they give, oddly enough, is the minotaur: So for starting stat bonuses, we end up with Str +4, Dex -2, Wis -2, Cha -2 (there's no -2 Int... I'm not sure where he came up with that). You can apply those to either a point buy system OR a random generation system equally. There are no level-based stat boosts, and you dump the HD. Now, if I applied that to the bugbear, we'd have... Str 15 - 15 (+0), Dex 13 - 12 (+1), Con 14 - 13 (+1), Int 12 - 10 (-2), Wis 10 - 10 (+0), Cha 8 - 9 (+1). Odd, that... they're supposed to get +4 Str, +2 Dex, +2 Con, and -2 Cha. Obviously their stats need a bit of rearranging. :p I wouldn't give them more than +2 to Str, though, since they're only Medium. Rogue being a favored class for a race that averages 7 feet tall is an odd choice - fighter or barbarian would be much better, IMO. Then we could ditch the Dex bonus (which also makes little sense), and keep the Con bonus and Cha penalty. A sample stat array would then look something like this: Str 17 (15+2), Con 16 (14+2), Dex 13 (13+0), Int 12 (12+0), Wis 8 (8+0), Cha 8 (10-2). This hews fairly closely to the description (tactics are solid but not brilliant - indicating decent Int but lacking Wis to back it up), and they are willing to parley on occasion to gain something they want, but are short-tempered and have little patience - also low Wis and Cha). [/QUOTE]
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Essentialism and a solution to replacing the LA system
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