Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentialism and a solution to replacing the LA system
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="OneWinged4ngel" data-source="post: 4470685" data-attributes="member: 37292"><p>So your game design philosophy is <em>"players should be massively unbalanced, people should be heavily penalized for trying to capture the essence of a concept that is outside of the game-defined "norms."</em></p><p></p><p> Except that you gained a single 1d4+1 damage attack. As your level *fourteen* ability. And are thus being massively penalized compared to everyone else in the party who got a real ability, just because the essence of <em>their</em> concept doesn't match up with what <em>you, the game designer</em> decided should be halfway level-appropriate or not. </p><p></p><p>Calling a CL1 magic missile balanced with CL15 disintegrate doesn't make it true. <em>It doesn't even make it halfway sane.</em></p><p></p><p> Gee, 1d4+1 on one target at caster level 1, totally not underpowered for a 14th level ability. Not unbalanced at all! <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>This perspective can only be described as delusional. Look at any ability normally gained at that level, even by the classes described as most underpowered. Nothing sucks that much. Nothing. At all.</p><p></p><p> And next you'll say that BAB shouldn't scale with non-melee classes. Or maybe you just think they should suck. You already said you thought a 1d4+1 attack was a perfectly balance 14th level ability.</p><p></p><p> That's what "feat-like qualification for spells" is.</p><p></p><p> <em>So the next part of your game design philosophy is that you should heavily restrict character customization and restrict them to preset trees, their spell choice progressions determined by you. </em><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p> Or you could just make it scale to Deep Slumber and actually let the player learn a new and different ability someday. Seriously, what you're really doing here is making the Sorcerer use all his spells known to scale up their spells known while Clerics, Druids, and Wizards get a far larger advantage than they already do, not to mention significantly restricting the game's versatility in build.</p><p></p><p> And if you deviate you would be terribly unbalanced, but not by your definition, because to you, by your words, Contingency and Antimagic Field aren't any better than a CL 1 Magic Missile.</p><p></p><p>Yeah, you have fun with your houserules, where "everything is balanced, no matter what the actual numbers are" and "people have to take everything in predefined trees." I wouldn't play in your game, just like I wouldn't play in one where the DM made people select from a handful of pregenerated characters and some were level 5 and some were level 15.</p></blockquote><p></p>
[QUOTE="OneWinged4ngel, post: 4470685, member: 37292"] So your game design philosophy is [I]"players should be massively unbalanced, people should be heavily penalized for trying to capture the essence of a concept that is outside of the game-defined "norms."[/I] Except that you gained a single 1d4+1 damage attack. As your level *fourteen* ability. And are thus being massively penalized compared to everyone else in the party who got a real ability, just because the essence of [i]their[/i] concept doesn't match up with what [i]you, the game designer[/i] decided should be halfway level-appropriate or not. Calling a CL1 magic missile balanced with CL15 disintegrate doesn't make it true. [I]It doesn't even make it halfway sane.[/I] Gee, 1d4+1 on one target at caster level 1, totally not underpowered for a 14th level ability. Not unbalanced at all! :hmm: This perspective can only be described as delusional. Look at any ability normally gained at that level, even by the classes described as most underpowered. Nothing sucks that much. Nothing. At all. And next you'll say that BAB shouldn't scale with non-melee classes. Or maybe you just think they should suck. You already said you thought a 1d4+1 attack was a perfectly balance 14th level ability. That's what "feat-like qualification for spells" is. [I]So the next part of your game design philosophy is that you should heavily restrict character customization and restrict them to preset trees, their spell choice progressions determined by you. [/I]:hmm: Or you could just make it scale to Deep Slumber and actually let the player learn a new and different ability someday. Seriously, what you're really doing here is making the Sorcerer use all his spells known to scale up their spells known while Clerics, Druids, and Wizards get a far larger advantage than they already do, not to mention significantly restricting the game's versatility in build. And if you deviate you would be terribly unbalanced, but not by your definition, because to you, by your words, Contingency and Antimagic Field aren't any better than a CL 1 Magic Missile. Yeah, you have fun with your houserules, where "everything is balanced, no matter what the actual numbers are" and "people have to take everything in predefined trees." I wouldn't play in your game, just like I wouldn't play in one where the DM made people select from a handful of pregenerated characters and some were level 5 and some were level 15. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentialism and a solution to replacing the LA system
Top