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General Tabletop Discussion
*Pathfinder & Starfinder
Essentialism and a solution to replacing the LA system
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4470813" data-attributes="member: 19675"><p>No. My game design philosophy is that learning curves exist for a reason. Knowledge is cumulative.</p><p></p><p>Just because a PC is 14th level doesn't mean he gets to step into a high-level benefit when he multiclasses.</p><p> </p><p></p><p>Again, I don't care that the 1d4+1 attack doesn't stack up to the abilities of his non-multiclassing cronies. If the player's concept is that his 13th level fighter went to Wiz school for a level, he gets the benefits a 1st level Wizard gains.</p><p></p><p>I have a couple of graduate level degrees. I can't get into another program and get another diploma unless I go through all the grunt work that builds up to that point. </p><p></p><p>I can't walk into a dojo and ask for a black belt just because I was a brown belt in a different combat form. I have to earn that belt.</p><p></p><p>I can't just go and play a Schubert concerto on piano at Carnagie Hall just because I'm pretty good at guitar. I have to put in the hard work and practice to gain that skill.</p><p></p><p></p><p></p><p>The spells are not balanced, but the opportunities are. The PC who chooses that road is picking a difficult one, but hardly unfair. He's not looking at the now, he's looking at the future.</p><p></p><p></p><p>Another descriptor would be "realistic."</p><p></p><p></p><p></p><p>No, I said that a 13th level PC gaining his 14th PC level as his first in a different class isn't entitled to anything beyond the benefits of any other 1st level practitioner in that class. He hasn't learned anything beyond that point.</p><p></p><p></p><p></p><p>No, I was describing one possible set of design options.</p><p></p><p>Personally, I hailed the freedom granted by 3Ed multiclassing as compared to previous editions. 3.5Ed is, in fact, my 3rd favorite game system of all time.</p><p></p><p>Given a choice, however, I gravitate more towards point-based RPGs. They generally grant nearly infinite flexibility.</p><p></p><p></p><p></p><p>Actually, other than my adoption of the AU/AE racial levels, none of what I've discussed are <em>my</em> HRs. Some were other players' HRs, others were actually lifted from other RPGs.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4470813, member: 19675"] No. My game design philosophy is that learning curves exist for a reason. Knowledge is cumulative. Just because a PC is 14th level doesn't mean he gets to step into a high-level benefit when he multiclasses. Again, I don't care that the 1d4+1 attack doesn't stack up to the abilities of his non-multiclassing cronies. If the player's concept is that his 13th level fighter went to Wiz school for a level, he gets the benefits a 1st level Wizard gains. I have a couple of graduate level degrees. I can't get into another program and get another diploma unless I go through all the grunt work that builds up to that point. I can't walk into a dojo and ask for a black belt just because I was a brown belt in a different combat form. I have to earn that belt. I can't just go and play a Schubert concerto on piano at Carnagie Hall just because I'm pretty good at guitar. I have to put in the hard work and practice to gain that skill. The spells are not balanced, but the opportunities are. The PC who chooses that road is picking a difficult one, but hardly unfair. He's not looking at the now, he's looking at the future. Another descriptor would be "realistic." No, I said that a 13th level PC gaining his 14th PC level as his first in a different class isn't entitled to anything beyond the benefits of any other 1st level practitioner in that class. He hasn't learned anything beyond that point. No, I was describing one possible set of design options. Personally, I hailed the freedom granted by 3Ed multiclassing as compared to previous editions. 3.5Ed is, in fact, my 3rd favorite game system of all time. Given a choice, however, I gravitate more towards point-based RPGs. They generally grant nearly infinite flexibility. Actually, other than my adoption of the AU/AE racial levels, none of what I've discussed are [I]my[/I] HRs. Some were other players' HRs, others were actually lifted from other RPGs. [/QUOTE]
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Essentialism and a solution to replacing the LA system
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