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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials: An end to MADness?
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<blockquote data-quote="Gradine" data-source="post: 5345875" data-attributes="member: 57112"><p>The only build really screwed over by MAD is the Starlock. Sure, some were fairly hardup when all we had was the PHB1 (such as the Strength Cleric), but even from the start, taking a paragon path from your primary class was only one of a number of options for character growth from levels 11-20. And while paragon multiclassing is hardly ideal, paragon paths from your second class <em>was </em>always an option with <em>most </em>secondary classes (my first character a Taclord -> Battle Mage). And now there are racial paragon paths and, once they become core, theme paragon paths should your campaign choose to use them.</p><p></p><p>That said, I'm hard-pressed to find too many builds that really <em>require</em> more than one strong primary and a decent secondary, in which case, Essentials really changes nothing in this regard.</p><p></p><p>In response to the OP, as a roleplayer I've also learned to stop forcing character personality to be based solely on what stats I need to make a useful build. Many players may feel they must give their "impulsive" characters a low Wisdom, yet there are builds of Battlemind that suggest impulsiveness as a primary character trait, yet still suggest Wisdom as no worse than a 3rd-highest stat.</p><p></p><p>This isn't to say that attributes can't still be used as a roleplaying tool; but especially in 4e should never be regarded as personality-defining shackles.</p></blockquote><p></p>
[QUOTE="Gradine, post: 5345875, member: 57112"] The only build really screwed over by MAD is the Starlock. Sure, some were fairly hardup when all we had was the PHB1 (such as the Strength Cleric), but even from the start, taking a paragon path from your primary class was only one of a number of options for character growth from levels 11-20. And while paragon multiclassing is hardly ideal, paragon paths from your second class [I]was [/I]always an option with [I]most [/I]secondary classes (my first character a Taclord -> Battle Mage). And now there are racial paragon paths and, once they become core, theme paragon paths should your campaign choose to use them. That said, I'm hard-pressed to find too many builds that really [I]require[/I] more than one strong primary and a decent secondary, in which case, Essentials really changes nothing in this regard. In response to the OP, as a roleplayer I've also learned to stop forcing character personality to be based solely on what stats I need to make a useful build. Many players may feel they must give their "impulsive" characters a low Wisdom, yet there are builds of Battlemind that suggest impulsiveness as a primary character trait, yet still suggest Wisdom as no worse than a 3rd-highest stat. This isn't to say that attributes can't still be used as a roleplaying tool; but especially in 4e should never be regarded as personality-defining shackles. [/QUOTE]
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Essentials: An end to MADness?
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