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Essentials and Eberron Campaign Guide
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<blockquote data-quote="Lord_Blacksteel" data-source="post: 5310503" data-attributes="member: 53082"><p>Um, no. Some of the details have changed but the systems have not. There is nothing systematically different between a PHB1 Fighter and an Essentials Fighter. Combat uses the same rules, they choose skills from the same list, their hit points and healing surges work the same way, and no races or classes have been eliminated. Just because some of the numbers changed and some new classes and powers were added doesn't mean it's a new edition.</p><p></p><p>Form 1E to 2E, many parts of the system itself changed: Combat changed. Non-weapon proficiencies were added. Half-Orcs and Assassins were eliminated from the game. Rangers were dramatically changed - not as an optional class build, but as in "they work this way now." You weren't going to see a straight up 1E fighter played in a 2E party. Converted, sure, but not just played. </p><p></p><p>So your hyperbolic assertion is a little over the top. In most true edition changes, some existing things change dramatically and something usually goes away altogether - so far in Essentials nothing has. That the new fighter doesn't use marking isn't enough - that's an expansion and a new option. If <u>all</u> fighters drop marking and switch to something else, well then maybe you have something.</p></blockquote><p></p>
[QUOTE="Lord_Blacksteel, post: 5310503, member: 53082"] Um, no. Some of the details have changed but the systems have not. There is nothing systematically different between a PHB1 Fighter and an Essentials Fighter. Combat uses the same rules, they choose skills from the same list, their hit points and healing surges work the same way, and no races or classes have been eliminated. Just because some of the numbers changed and some new classes and powers were added doesn't mean it's a new edition. Form 1E to 2E, many parts of the system itself changed: Combat changed. Non-weapon proficiencies were added. Half-Orcs and Assassins were eliminated from the game. Rangers were dramatically changed - not as an optional class build, but as in "they work this way now." You weren't going to see a straight up 1E fighter played in a 2E party. Converted, sure, but not just played. So your hyperbolic assertion is a little over the top. In most true edition changes, some existing things change dramatically and something usually goes away altogether - so far in Essentials nothing has. That the new fighter doesn't use marking isn't enough - that's an expansion and a new option. If [U]all[/U] fighters drop marking and switch to something else, well then maybe you have something. [/QUOTE]
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