Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials and Treasure Parcels Analyzed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Truename" data-source="post: 5321624" data-attributes="member: 78255"><p>You may have heard that Essentials does away with the treasure parcel system from DMG1 and replaces it with random tables. This isn't entirely true. The new system is described in the back of the Rules Compendium, so I analyzed the new system and compared it to the treasure parcel system.</p><p></p><p>Short version: I love it. It IS the treasure parcel system, but now with added dice rolling fun. What you have is a way of generating parcels through random rolls rather than a small list of options.</p><p></p><p>First, the DMG1 approach. At level 6, DMG1 says:</p><p></p><p></p><p></p><p>And the Rules Compendium says:</p><p></p><p></p><p></p><p>You're supposed to roll ten "treasures" (their new name for "treasure parcel") using this table. You roll <em>in advance</em>, when prepping your adventure. Each treasure consists of four d20 rolls, one for each line in the table. If you hit the number listed, add that to the treasure. You're still supposed to assign the treasures to encounters as you see fit, and they recommend grouping treasures into hoards so that some encounters have a lot of treasure and some have none.</p><p></p><p>Now, if we look at the average results here--and you <em>will</em> get close to average results, what with 40 d20 rolls each level--the average level 6 party will get:</p><p></p><ul> <li data-xf-list-type="ul">Magic item, level 10</li> <li data-xf-list-type="ul">Magic item, level 9</li> <li data-xf-list-type="ul">Magic item, level 8</li> <li data-xf-list-type="ul">Magic item, level 7</li> <li data-xf-list-type="ul">5 sacks of gold containing 360 gold each = 1800 gp</li> <li data-xf-list-type="ul">7.5 gems worth 100gp each and 0.5 gems worth 500gp each = 1000 gp</li> <li data-xf-list-type="ul">3 art objects worth 250gp each = 750 gp</li> </ul><p></p><p>Or, four magic items and total monetary treasure of 3,550 spread over 10 parcels. Which is almost exactly what the DMG says. In short, this is just the treasure parcel system all over again, with dice and more variety. The only difference I see is that the Essentials approach has no healing potions.</p><p></p><p>Here's an example of the system in action:</p><p></p><p>[sblock]</p><p><strong>Treasure #1:</strong> roll 2, 5, 18 (2), 11</p><p>2 art objects worth 250gp each</p><p></p><p><strong>Treasure #2:</strong> roll 2, 12, 18 (2), 6</p><p>2 art objects worth 250gp each</p><p></p><p><strong>Treasure #3:</strong> roll 1, 4, 16, 19 (3)</p><p>1 common level 9 magic item</p><p></p><p><strong>Treasure #4:</strong> roll 4, 5, 18 (2), 16 (4)</p><p>2 art objects worth 250gp each</p><p>1 uncommon level 10 magic item</p><p></p><p><strong>Treasure #5:</strong> roll 14 (32), 4, 9, 19 (4)</p><p>320 gold pieces</p><p>1 common level 10 magic item</p><p></p><p><strong>Treasure #6:</strong> roll 7, 12, 15, 19 (2)</p><p>1 common level 8 magic item</p><p></p><p><strong>Treasure #7:</strong> roll 12 (38), 5, 4, 14 (2)</p><p>380 gold pieces</p><p>1 uncommon level 8 magic item</p><p></p><p><strong>Treasure #8:</strong> roll 14 (45), 9, 3, 4</p><p>450 gold pieces</p><p></p><p><strong>Treasure #9:</strong> roll 9, 20, 8, 19 (2)</p><p>one gem worth 500gp</p><p>1 uncommon level 8 magic item</p><p></p><p><strong>Treasure #10:</strong> roll 4, 13, 9, 10</p><p>nada!</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Truename, post: 5321624, member: 78255"] You may have heard that Essentials does away with the treasure parcel system from DMG1 and replaces it with random tables. This isn't entirely true. The new system is described in the back of the Rules Compendium, so I analyzed the new system and compared it to the treasure parcel system. Short version: I love it. It IS the treasure parcel system, but now with added dice rolling fun. What you have is a way of generating parcels through random rolls rather than a small list of options. First, the DMG1 approach. At level 6, DMG1 says: And the Rules Compendium says: You're supposed to roll ten "treasures" (their new name for "treasure parcel") using this table. You roll [i]in advance[/i], when prepping your adventure. Each treasure consists of four d20 rolls, one for each line in the table. If you hit the number listed, add that to the treasure. You're still supposed to assign the treasures to encounters as you see fit, and they recommend grouping treasures into hoards so that some encounters have a lot of treasure and some have none. Now, if we look at the average results here--and you [i]will[/i] get close to average results, what with 40 d20 rolls each level--the average level 6 party will get: [list] [*]Magic item, level 10 [*]Magic item, level 9 [*]Magic item, level 8 [*]Magic item, level 7 [*]5 sacks of gold containing 360 gold each = 1800 gp [*]7.5 gems worth 100gp each and 0.5 gems worth 500gp each = 1000 gp [*]3 art objects worth 250gp each = 750 gp [/list] Or, four magic items and total monetary treasure of 3,550 spread over 10 parcels. Which is almost exactly what the DMG says. In short, this is just the treasure parcel system all over again, with dice and more variety. The only difference I see is that the Essentials approach has no healing potions. Here's an example of the system in action: [sblock] [b]Treasure #1:[/b] roll 2, 5, 18 (2), 11 2 art objects worth 250gp each [b]Treasure #2:[/b] roll 2, 12, 18 (2), 6 2 art objects worth 250gp each [b]Treasure #3:[/b] roll 1, 4, 16, 19 (3) 1 common level 9 magic item [b]Treasure #4:[/b] roll 4, 5, 18 (2), 16 (4) 2 art objects worth 250gp each 1 uncommon level 10 magic item [b]Treasure #5:[/b] roll 14 (32), 4, 9, 19 (4) 320 gold pieces 1 common level 10 magic item [b]Treasure #6:[/b] roll 7, 12, 15, 19 (2) 1 common level 8 magic item [b]Treasure #7:[/b] roll 12 (38), 5, 4, 14 (2) 380 gold pieces 1 uncommon level 8 magic item [b]Treasure #8:[/b] roll 14 (45), 9, 3, 4 450 gold pieces [b]Treasure #9:[/b] roll 9, 20, 8, 19 (2) one gem worth 500gp 1 uncommon level 8 magic item [b]Treasure #10:[/b] roll 4, 13, 9, 10 nada! [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials and Treasure Parcels Analyzed
Top