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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials and Treasure Parcels Analyzed
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<blockquote data-quote="Badwe" data-source="post: 5326899" data-attributes="member: 61762"><p>i have to admit i was looking for the other kind of randomness: being able to randomly select magic items. unfortunately this essentially means that wishlists are still a point around which the remaining treasure system is balanced which means to select magic items randomly can potentially unbalance the game by powering down the characters. In fact the ramifications might be more dire. to not find the item you're looking for in the parcel system is just a monetary setback: the item you're looking for can eventually be crafted if you find enough junk to shard. But with this, if you must disenchant your uncommon items, while you get 1/2 of it's value this is only going to allow for more common items, which currently is a rather slim list.</p><p></p><p></p><p>OTOH: I see a situation where this system can help some diehard MMO players out there reclaim some of that pseudo verisimilitude of loot tables in a sandbox adventure. Rather than a wishlist, the player finds out that the volcano fortress temple is full of fire beasts who drop some known (or partially known) list of gear that either deals fire damage or offers resistance (or some other locationally flavored thing). They go to the temple, they start killing things, when an item comes up they know there's a smaller list of things they could potentially find, and maybe the big bad is worth 3 treasure rolls instead of 1.</p><p></p><p></p><p>There was another post somewhere on enworld that intimated a way to make it ok to randomly select items in the current system and make it ok. Interestingly, he came to the conclusion that slightly bumping the power level of the items you give out and letting them disenchant for half made things roughly even out, which sounds remarkably similar to uncommon disenchanting for half and rares for full.</p><p></p><p>PS: is anyone else having difficulty not imagining the word UNCOMMON in green/silver text and the word RARE in blue/gold text?</p></blockquote><p></p>
[QUOTE="Badwe, post: 5326899, member: 61762"] i have to admit i was looking for the other kind of randomness: being able to randomly select magic items. unfortunately this essentially means that wishlists are still a point around which the remaining treasure system is balanced which means to select magic items randomly can potentially unbalance the game by powering down the characters. In fact the ramifications might be more dire. to not find the item you're looking for in the parcel system is just a monetary setback: the item you're looking for can eventually be crafted if you find enough junk to shard. But with this, if you must disenchant your uncommon items, while you get 1/2 of it's value this is only going to allow for more common items, which currently is a rather slim list. OTOH: I see a situation where this system can help some diehard MMO players out there reclaim some of that pseudo verisimilitude of loot tables in a sandbox adventure. Rather than a wishlist, the player finds out that the volcano fortress temple is full of fire beasts who drop some known (or partially known) list of gear that either deals fire damage or offers resistance (or some other locationally flavored thing). They go to the temple, they start killing things, when an item comes up they know there's a smaller list of things they could potentially find, and maybe the big bad is worth 3 treasure rolls instead of 1. There was another post somewhere on enworld that intimated a way to make it ok to randomly select items in the current system and make it ok. Interestingly, he came to the conclusion that slightly bumping the power level of the items you give out and letting them disenchant for half made things roughly even out, which sounds remarkably similar to uncommon disenchanting for half and rares for full. PS: is anyone else having difficulty not imagining the word UNCOMMON in green/silver text and the word RARE in blue/gold text? [/QUOTE]
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Essentials and Treasure Parcels Analyzed
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