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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials and Treasure Parcels Analyzed
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<blockquote data-quote="occam" data-source="post: 5332726" data-attributes="member: 39815"><p>I don't particularly like pre-placing treasures throughout a wide area with lots of encounter possibilities, most of which the players may never see. (I used to, when I was younger and had more time.)</p><p></p><p>Here's the nice thing about this system: While the parcel system balances treasure allocation over an entire level consisting of 10 or so encounters, the random system balances allocation <em>per treasure</em>, meaning you don't have to spend as much time planning out treasure an entire level at a time. You can trust to statistical averages to handle roughly appropriate allocation for you. This is a good feature for a group that frequently changes party composition.</p><p></p><p>I'm not saying this should replace the parcel system, but it's a useful option for certain cases.</p><p></p><p>And as I mentioned earlier, I also like the callback to 1e treasure types with the random rolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="occam, post: 5332726, member: 39815"] I don't particularly like pre-placing treasures throughout a wide area with lots of encounter possibilities, most of which the players may never see. (I used to, when I was younger and had more time.) Here's the nice thing about this system: While the parcel system balances treasure allocation over an entire level consisting of 10 or so encounters, the random system balances allocation [i]per treasure[/i], meaning you don't have to spend as much time planning out treasure an entire level at a time. You can trust to statistical averages to handle roughly appropriate allocation for you. This is a good feature for a group that frequently changes party composition. I'm not saying this should replace the parcel system, but it's a useful option for certain cases. And as I mentioned earlier, I also like the callback to 1e treasure types with the random rolls. :) [/QUOTE]
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Essentials and Treasure Parcels Analyzed
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