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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials are melee heavy
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<blockquote data-quote="Shin Okada" data-source="post: 5359971" data-attributes="member: 1956"><p>Well, being melee-heavy is not something started by Essentials. From the beginning, 4e has been rather melee-heavy.</p><p></p><p>Yep, there was bow ranger and Wizard. But aside from those 2 classes, there was no classes in PHB who can consistently attack at range 20 with reasonable attack.</p><p></p><p>Cleric and Charismadin had ranged powers but their rages were really short. Even warlock did not have much ranged 20 powers (at-wills are all ranged 10). And while rogue could sneak attack at range, it was difficult to gain combat advantage at range.</p><p></p><p>Basically, being melee heavy will makes a game more exiting and easy to play, provided the adventures are made appropriately,</p><p></p><p>On the other hand, most PCs fight miserably against flying monsters. Thus, even if calculated encounter level is appropriate, if a DM makes an encounter which involves flying non-melee monster in a room with high ceiling (or outside), it can easily become TPK.</p><p></p><p>This is no good for making this game "easy to play". Because this is not so DM-friendly. But this is not a problem which Essentials started. This is an inherent problem of 4e and not yet solved.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5359971, member: 1956"] Well, being melee-heavy is not something started by Essentials. From the beginning, 4e has been rather melee-heavy. Yep, there was bow ranger and Wizard. But aside from those 2 classes, there was no classes in PHB who can consistently attack at range 20 with reasonable attack. Cleric and Charismadin had ranged powers but their rages were really short. Even warlock did not have much ranged 20 powers (at-wills are all ranged 10). And while rogue could sneak attack at range, it was difficult to gain combat advantage at range. Basically, being melee heavy will makes a game more exiting and easy to play, provided the adventures are made appropriately, On the other hand, most PCs fight miserably against flying monsters. Thus, even if calculated encounter level is appropriate, if a DM makes an encounter which involves flying non-melee monster in a room with high ceiling (or outside), it can easily become TPK. This is no good for making this game "easy to play". Because this is not so DM-friendly. But this is not a problem which Essentials started. This is an inherent problem of 4e and not yet solved. [/QUOTE]
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Essentials are melee heavy
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