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General Tabletop Discussion
*Pathfinder & Starfinder
Essentials are melee heavy
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<blockquote data-quote="Neverfate" data-source="post: 5360044" data-attributes="member: 93685"><p>Maybe some people have campaigns in dungeons . . . </p><p></p><p>Encounter design should be based on party design. Any inherent flaw in 4th edition is pretty much solved by its inherent strengths. Unfortunately it is just weighted that way, but it's fairly easy to balance. If a DM makes an encounter with a flying creature for a party of fighters, the DM didn't think of what his players might find fun to stab to death with their swords ("Ah-ha, my players won't be able to reach the creature, surely THAT will be interesting!". The DM failed at encounter design. Not D&D.</p></blockquote><p></p>
[QUOTE="Neverfate, post: 5360044, member: 93685"] Maybe some people have campaigns in dungeons . . . Encounter design should be based on party design. Any inherent flaw in 4th edition is pretty much solved by its inherent strengths. Unfortunately it is just weighted that way, but it's fairly easy to balance. If a DM makes an encounter with a flying creature for a party of fighters, the DM didn't think of what his players might find fun to stab to death with their swords ("Ah-ha, my players won't be able to reach the creature, surely THAT will be interesting!". The DM failed at encounter design. Not D&D. [/QUOTE]
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Essentials are melee heavy
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