Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials are melee heavy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shin Okada" data-source="post: 5364056" data-attributes="member: 1956"><p>Yes, that is one point I do really like about 4e. Now speed and movement-related abilities are much more important. Ranged 5, ranged 10 & ranged 20 are really different.</p><p></p><p>But that is a double-edged sword. 4e (and indeed many of the well-made tactical games) achieve this by restricting PCs' (or units') capability. That is a basic theory to make a combat game more tactical and fun.</p><p></p><p>But it also means that, when a combat goes beyond those expected restrictions in some way (say, involves a lot of flying monsters), because of those restrictions, PCs may end up being powerless.</p><p></p><p>This usually does not happen in, say, a board game. The situation is set by the game itself and something beyond expectation never happens.</p><p></p><p>But D&D is a RPG and thus users (DMs) try to represent various situations they can imagine in their fantasy world. Some of them may go beyond the basic expectation of 4e combat system. For example, this is a game called Dungeons and Dragons. And WotC is selling a lot of dragon miniatures. Isn't it natural that someone got a nice dragon toy want to let it fly in the open field and attack heroes? It has wings indeed.</p><p></p><p>While I really like 4e's combat system and admit that is in overall much fun comparing to most other RPGs, I do notice 2 problem caused by that.</p><p></p><p>First one is that, it is rather hard for a newbie DM to make a good combat encounter. You cannot just grab appropriately leveled monsters from MM and let PCs fight against them. Many aspects beyond monsters' toughness and DPR affects on the difficulty of each encounters. And a DM may easily end up making a totally boring encounter or an encounter which PCs can do nothing. I have heard a lot of complains and disconcertedness from newbie DMs. In this case, "newbie" does not mean they are totally new to RPGs, tabletop games or even to D&D. But even many DMs who are familiar to previous edition D&Ds are feeling that making good encounters for 4e is difficult.</p><p></p><p>Another problem is that, it is often hard to represent various situations and scenes which can be likely happen in a world of sword and sorcery.</p><p></p><p>It's a fantasy game. And MM contains stats of dragons. Oh! of course dragons can fly and can use dragon breath right? Now why not let dragons fly in open field and attack heroes? Yep, now our PCs are L6 and Young Blue Dragon is L6 and thus ....</p><p></p><p>It doesn't work, of course.</p><p></p><p>I have heard first complain when some guys are trying to convert Red Hand of Doom into 4e. The campaign contains a lot of situations typical to fantasy movies, novels and other fictions. They could be represented in 3.5e without much problem.</p><p></p><p>Now, when they wanted to represent those situations in 4e, some of the scenes are totally beyond the expected standard of 4e combat encounters and thus, they had to completely rewrite the situations.</p><p></p><p></p><p></p><p>Well, while those guidelines may be enough for you (and me), I am afraid of that is not enough for newbie DMs. Yeah, as I wrote above.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 5364056, member: 1956"] Yes, that is one point I do really like about 4e. Now speed and movement-related abilities are much more important. Ranged 5, ranged 10 & ranged 20 are really different. But that is a double-edged sword. 4e (and indeed many of the well-made tactical games) achieve this by restricting PCs' (or units') capability. That is a basic theory to make a combat game more tactical and fun. But it also means that, when a combat goes beyond those expected restrictions in some way (say, involves a lot of flying monsters), because of those restrictions, PCs may end up being powerless. This usually does not happen in, say, a board game. The situation is set by the game itself and something beyond expectation never happens. But D&D is a RPG and thus users (DMs) try to represent various situations they can imagine in their fantasy world. Some of them may go beyond the basic expectation of 4e combat system. For example, this is a game called Dungeons and Dragons. And WotC is selling a lot of dragon miniatures. Isn't it natural that someone got a nice dragon toy want to let it fly in the open field and attack heroes? It has wings indeed. While I really like 4e's combat system and admit that is in overall much fun comparing to most other RPGs, I do notice 2 problem caused by that. First one is that, it is rather hard for a newbie DM to make a good combat encounter. You cannot just grab appropriately leveled monsters from MM and let PCs fight against them. Many aspects beyond monsters' toughness and DPR affects on the difficulty of each encounters. And a DM may easily end up making a totally boring encounter or an encounter which PCs can do nothing. I have heard a lot of complains and disconcertedness from newbie DMs. In this case, "newbie" does not mean they are totally new to RPGs, tabletop games or even to D&D. But even many DMs who are familiar to previous edition D&Ds are feeling that making good encounters for 4e is difficult. Another problem is that, it is often hard to represent various situations and scenes which can be likely happen in a world of sword and sorcery. It's a fantasy game. And MM contains stats of dragons. Oh! of course dragons can fly and can use dragon breath right? Now why not let dragons fly in open field and attack heroes? Yep, now our PCs are L6 and Young Blue Dragon is L6 and thus .... It doesn't work, of course. I have heard first complain when some guys are trying to convert Red Hand of Doom into 4e. The campaign contains a lot of situations typical to fantasy movies, novels and other fictions. They could be represented in 3.5e without much problem. Now, when they wanted to represent those situations in 4e, some of the scenes are totally beyond the expected standard of 4e combat encounters and thus, they had to completely rewrite the situations. Well, while those guidelines may be enough for you (and me), I am afraid of that is not enough for newbie DMs. Yeah, as I wrote above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Essentials are melee heavy
Top